Showing posts with label book. Show all posts
Showing posts with label book. Show all posts

2/20/2013

SEA OF FALLEN STARS (Advanced Dungeons & Dragons : Forgotten Realms Campaign Expansion) Review

SEA OF FALLEN STARS (Advanced Dungeons and Dragons : Forgotten Realms  Campaign Expansion)
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As an avid collector of all things to do with the realms this was a must buy. The book itself is very much in the style of Faiths and Avaters being a weighty tome full of detail but in an easily accesible style. The premise is setting out an underwater campaign setting in the Sea of Fallen Stars complete with individual histories, cultures and new PC races.
As such each part is very well written and thought out but unfortunately the writer tries to do too much within this one product.
I hate to say it but this one occasion when the good old fasioned multiple book boxed set would be handy.
To top it all a few other products are really needed to help round this setting out fully, especially for newbie DM's, the complicated environment will be difficult to play out.
All in all this is a great book if your campaign is looking for something different, however, it needs an experineced DM with plenty of time to flesh out the myriad of ideas contaoned within.
Up there with Faith and Avaters as one of TSR's more thought provoking supplements.

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2/09/2013

Scales of the Serpent (Diablo: The Sin War, Book 2) (Bk. 2) Review

Scales of the Serpent (Diablo: The Sin War, Book 2) (Bk. 2)
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I bought The Sin War trilogy with no knowledge of the games on which it is based, so my opinions here are of the novels as standalone fiction.
I was pretty tired of the main character, Uldyssian, about midway through the first book. He spends all his time either brooding or thundering around like a big baby - making the scenes devoted to him the sort you wish you could fast forward through.
But the strength of the supporting characters makes this book worth reading - his brother who sees dead people, his old friend the undead hunter, the informative bone chip, the helpful void dwellers - it's just too bad the author didn't kill off Uldyssian in the first book and concentrate on them instead.
I also wish the author would just call people by their names. His habit of referring to them as "the son of (insert dad's name)" or "the brother of (insert sibling's name)" wears very thin. He does it every three to five pages!
But if you're a fan of fight scenes, you'll probably like Scales of the Serpent. It offers plenty of demon-head severing and arrows to the eye socket.
I'm excited to read The Veiled Prophet to find out what happens with Mendeln, Achilios and Serenthia. I just hope not too much attention is devoted to that dolt Uldyssian.


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Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in the Eternal Conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man. Bent on destroying the evil cult of the Triune, Uldyssian does not yet suspect that Inarius -- secret Prophet of the Cathedral of Light -- has been subtly aiding his quest. Obsessed with restoring Sanctuary to its former glory, Inarius has been playing Uldyssian against the two great religions in a reckless attempt to topple them both. But another player has slipped back into the equation. The demon Lilith, once Inarius's lover, seeks to use Uldyssian as her own pawn in a scheme to turn humans into an army of naphalem -- godlike beings, more powerful than any angel or demon, who could overturn all Creation and elevate Lilith to supreme being. An original tale of swords, sorcery, and timeless struggle based on the bestselling, award-winning M-rated computer game from Blizzard Entertainment. Intended for mature readers.

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2/04/2013

Star Wars the Han Solo Trilogy (Star Wars) Review

Star Wars the Han Solo Trilogy (Star Wars)
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Every guy who's ever seen Star Wars has wanted to be Han Solo. Now, A.C. Crispin's Han Solo Trilogy fills in the backstory, and does it well. Rebel Dawn tries to bridge the gap to the original trilogy and tie up loose ends with Han and Bria's relationship. It also explains why Chewie worried Lando still held a grudge against Han. The book works, but perhaps not quite as smoothly as the first two books. Both Zala's suggestions she and Han get married and Han's pining for Bria seem a bit out of character. I did like the intrigue with the Hutts. Crispin makes them into believable mafioso types. Xizor was also well employed. At the least, the trilogy will give you a new respect for everybody's favorite smuggler and how far he's traveled to become respectable.

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1/25/2013

System Guide to Aegis (Alternity Sci-Fi Roleplaying, Star Drive Setting) Review

System Guide to Aegis (Alternity Sci-Fi Roleplaying, Star Drive Setting)
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The System Guide to Aegis was a very informative book on the governments and powers that run the system and a few adventure hooks too. All in all a rather good book to add to your shelf of alternity books, it provides much information about bluefall (the system's water dominated planet) and the deepfallen (bluefall's sentient race). If you have the cash, then get the book. The only thing i didnt like was the art, but the info was great.

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The Aegis system is the heart of the Verge, the political center on the very edge of explored space. The Aegis sourcebook reveals more information about the entire star system, from the mysterious origins of Bluefall and the secrets of the Deepfallen to the astonishing moon-system of the gas giant Redcrown.

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1/21/2013

The LEGO Book Review

The LEGO Book
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I pre-ordered this set for my 12 yr old son. I received it yesterday and I must say I am quite pleased with the set. I found myself thoroughly enjoying the colorful pages and skimming over all the mini figures and sets that have evolved over the decades. Viewing the pages provided a bit of nostalgia for me as I was able to share my own memories with my son. This set is great for the Lego Collector or enthusiast. I really enjoyed the overview of the history of Lego along with the timelines and descriptions of manufacturing, etc.
If you are looking for "building tips" or "an idea book" this is not the book for you, instead I would look into the purchase of: "The Unofficial Lego Builder's Guide" by Allan Bedford, or the DK Lego Modelers series that have booklets containing ways to create characters using common lego pieces that you may already have in your collection.

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1/20/2013

Jedi Academy Sourcebook (Star Wars) Review

Jedi Academy Sourcebook (Star Wars)
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I'm running a game right now where the character wants to go to Luke Skywalker's Jedi Academy. This book told me what I needed to know about the academy, and also gave me some other stuff I wanted (such as new force powers).

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1/17/2013

Birthright (Diablo: The Sin War, Book 1) (Bk. 1) Review

Birthright (Diablo: The Sin War, Book 1) (Bk. 1)
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I've read a few other novels by Knaak and every one of them has been fantastic. I'm not sure why he wrote this one the way he did but alot of important things were missing, such as an easy to follow story line, likeable charachters, and occasionally cohesion. There were alot of moments where the story gave to much of itself away. It's nice to see the Diablo story coming into play from the begining but it could have been alot better. Not terrible, but not great either.

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Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in an eternal conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man. Three thousand years before the darkening of Tristram, Uldyssian, son of Diomedes, was a simple farmer from the village of Seram. Content with his quiet, idyllic life, Uldyssian is shocked as dark events rapidly unfold around him. Mistakenly blamed for the grisly murders of two traveling missionaries, Uldyssian is forced to flee his homeland and set out on a perilous quest to redeem his good name. To his horror, he has begun to manifest strange new powers -- powers no mortal man has ever dreamed of. Now, Uldyssian must grapple with the energies building within him -- lest they consume the last vestiges of his humanity.

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1/16/2013

The Demon Soul (Warcraft: War of the Ancients, Book 2) Review

The Demon Soul (Warcraft: War of the Ancients, Book 2)
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After reading the first book, the Well of Eternity, I was very interested in contiuuing the series. Althought I thought that the story line of the book had many parallels to the game, warcraft 3, for anyone who has played the campaigns, it was written exceptionally well. He jumps around alot so it makes you not want to put the book down, as you never know what exactly comes next, even with having played the game I was surprised by how the book kept my interest. Knaak is an excellent writer and this flows right from the previous book. The dragons role, Malfurion, Illidan, and Tyrandes' path become more evident in this one, and I can't wait for the next one.

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THE BURNING LEGION HAS COME. Led by the mighty Archimonde, scores of demonic soldiers now march across the lands of Kalimdor, leaving a trail of death and devastation in their wake. At the heart of the fiery invasion stands the mystic Well of Eternity -- once the source of the night elves' arcane power. But now the Well's energies have been defiled and twisted, for Queen Azshara and her Highborne will stop at nothing to commune with their newfound god: the fiery Lord of the Burning Legion...Sargeras. The night elf defenders, led by the young druid, Malfurion Stormrage, and the wizard, Krasus, fight a desperate battle to hold back the Legion's terrible onslaught. Though only embers of hope remain, an ancient power has risen to aid the world in its darkest hour. The dragons -- led by the powerful Aspect, Neltharion -- have forged a weapon of incalculable power: the Dragon Soul, an artifact capable of driving the Legion from the world forever. But its use may cost far more than any could have foreseen. The second novel in an original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.

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1/10/2013

Shadows of the Empire Sourcebook (Star Wars RPG) Review

Shadows of the Empire Sourcebook (Star Wars RPG)
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This is a great "Shadows of the Empire" book, unlike most other D6 Star Wars RPG books, this one is fairly limited in it's scope (obviously). All-in-all it is a good book and worth having.

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12/31/2012

Dragons of a Vanished Moon (Dragonlance: War of Souls, Book 3) Review

Dragons of a Vanished Moon (Dragonlance: War of Souls, Book 3)
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This is it: the book that is supposed to bring the Fourth Age back to devotees of classic Dragonlance while at the same time maintaining the fans of Fifth Age. Since Dragons of Summer Flame, Weis and Hickman have left the world of Dragonlance to the less-than-capable hands of other authors and creators. This, then, is their attempt to right the wrongs perpetrated by those authors and return the world to the way it was...or rather, the way it was supposed to be.
Without giving too much away, I think the authors succeeded in bringing back the flavor of the setting, and an appendix in the back explains the various timelines visited by Krynn. In addition to being a knock on the direction TSR took with the world, by implying that the Fifth Age was the result of a skew in the timeline, this book, and this series, rewrites history, so to speak. Dragons of Summer Flame was a conclusion of a sort, that in a way, ended the opportunity for the parent company to create a gaming world set after its events. TSR did so anyway and the result was the loss of many fans.
Dragons of a Vanished Moon promises a beginning, and indeed, this novel, as well as a line of game products to be published by Sovereign Press, seem to show that the authors wish this world to be viable once again for adventures and gaming.
However, this novel is good enough on its own merit, even to the non-roleplaying reader. Though the "big" mystery as to the identity of the One God was revealed in Lost Star, nevertheless, there are questions to be answered as to what exactly happened, and what can be and will be done to fix it. In this regard, however, the mysteries are not as deep, or maintained as long. The reader is not left hanging after every chapter, wishing to devour the next, but rather, they have a vague idea about what will happen, and are anticipating a grand climax. As a result, they must toil through the first 400 pages or so, of which, there were some moments, but overall, the storytelling is good, but not gripping.
The conclusion may be worth it. That would, really, depend on the reader and how he feels about the direction taken by the author. This book was written seeking the approval of fans. It ties up several loose ends but remains open enough to allow possibilities to remain. It is not a book that stands on its own so much as it stands on the opinion of the public. That, I fear, will remain as divided as ever.
But Krynn...Krynn is whole once more.

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12/30/2012

The Well of Eternity (WarCraft: War of the Ancients, Book 1) Review

The Well of Eternity (WarCraft: War of the Ancients, Book 1)
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First, I highly recommend that you read Warcraft: Day of the Dragon (another Knaak book) before this one. Think of it as a sort of prequel to the War of the Ancients trilogy, like The Hobbit is to the Lord of the Rings trilogy.
Not that I'm comparing the book to LotR. It's not an amazing, genre-defining work, but it's a whole lot of fun for Warcraft fans and fantasy fans.
It's filled with lots of interesting characters - not just Krasus, Rhonin, and Broxigar, but also some familiar names from the games: Furion, Illidan, Tyrande, Cenarius, and others that I won't spoil. It deals primarily with the Night Elves, and details the Burning Legion's first invasion (the second and final was covered in Warcraft III). It also tells a lot about the Dragon Aspects, the 5 caretakers of the planet.
This isn't just a slow build-up to the next two books in the trilogy. It's full of amazing and important events and battles, and leaves you wondering where it could possibly go in the second and third books.
All in all, this is a great start to what will probably be an even greater series. Warcraft fans should definitely not miss this one.

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12/28/2012

Star Wars Sourcebook Review

Star Wars Sourcebook
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This book has just about all that is needed for people starting up with the SW:RPG. Main Imperial and Alliance warships, as well as a few ground vehicles. One of the only places i've been able to find the complete listing of Imperial starfighters. It also has a good listing of basic equipment available in the SW Universe.

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Star Wars Imperial Sourcebook, 2nd Edition (Star Wars RPG) Review

Star Wars Imperial Sourcebook, 2nd Edition (Star Wars RPG)
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This book is best used in conjunction with the Rebel Handbook and the Star Wars Sourcebook. Between the three of them most information is covered. (maybe this one DOESN'T cover TIE stats, but there's a nice chart in the Sourcebook that has all the different starcraft lined up.) Good flavor. Excellent illustrations, in words and in pictures. I recommend this book the the serious Star Wars fan.

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12/27/2012

The Sundering (Warcraft: War of the Ancients Trilogy, Book 3) Review

The Sundering (Warcraft: War of the Ancients Trilogy, Book 3)
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Based on the other reviews, I am in the minority on this but I found this whole trilogy a massive disappointment. I can only assume that others liked these books because they were so entranced by the lore, that they overlooked the many deficiencies. I've read a lot of fantasy novels, some good, some bad, and this was among the very worst. The only reason I slogged through this tedious, poorly written trilogy was to get at the lore, most of which is merely hinted at in the game.
Knaack is either a poor writer, or simply wrote this as a work-for-hire and gave it only the minimum attention required to get his pay check. The quest text and cutscenes in World of Warcraft are better scripted and edited than this novel. His syntax is frequently atrocious. One jarring example came early in the first book, when he describes a dragon aspect as "humongous". This word is pure 1960s slang, on a par with "ginormous", and is a poor choice to describe the majesty and scale of the Titans' hand picked guardians of Azeroth.
His characterization is paper thin. Only Broxigar stood out as having any depth, a warrior suffering survior's guilt and feelings that he is not worthy of the accolades bestowed on him by Warchief Thrall and others. Shandris Feathermoon was intriguing but never really got enough time on the page to develop. Azshara, queen of the night elves, is vapid, self absorbed and easily duped. Malfurion and Tyrande, while likable enough, are mostly characterized by the fact that their intentions are always good, and they always do the right thing. They are heroes, yes, but they're never really conflicted or complex enough to be very interesting. Sargeras, as a rogue Titan, could have been interesting, but his history, motivations and character were barely touched on; the WoWWiki article does a better job of conveying the character, a dutiful champion of the Titans, who after millennia despairs of his task and slips into madness. In the book, he is a one dimensional anarchist intent merely upon destroying all life.
His plotting is mediocre and meandering, consisting of the heroes running between various points in Kalimdor, never quite accomplishing what they set out to do, and returning in time to prevent the succession of battles from turning into complete defeat. In this he gets a partial dispensation in that he is constrained not to step too far from the boundaries of known WoW lore. This fault taken by itself would not damn the whole. But taken with his other deficiencies, however, this was simply the final nail in the coffin.
Some may argue my expectations for a novel based on video characters is too high, but I'd counter that the depth of the narrative and characterization of WoW is a huge part of its success. A novel offers so many options for extending the depth and breadth of what is often only hinted at in the game, that it ought to do a better job than the video game. Knaack had three novels to work with, but failed to improve in any way upon what came before.

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The hour of wrath draws near... The valiant night elves have been shattered by the loss of their beloved general. The black dragon, Neltharion, has claimed the Demon Soul and scattered the mighty dragonflights to the winds. Above all, the demonlord, Archimonde, has led the Burning Legion to the very brink of victory over Kalimdor. As the land and its denizens reel from this unstoppable evil, a terror beyond all reckoning draws ever nearer from the Well of Eternity's depths... WARCRAFT In the final, apocalyptic chapter of this epic trilogy, the dragon-mage Krasus and the young druid Malfurion must risk everything to save Azeroth from utter destruction. Banding together the dwarves, tauren and furbolg races, the heroes hope to spark an alliance to stand against the might of the Burning Legion. For if the Demon Soul should fall into the Legion's hands, all hope for the world will be lost. This then, is the hour...where past and future collide! THE SUNDERING An original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.

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12/24/2012

Guild Wars: Edge of Destiny Review

Guild Wars: Edge of Destiny
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After the first book (and the 1 chapter sneak preview of this novel), I was very excited to read the next installment, which tells the tale of how Destiny's Edge comes together. Unfortunately, this book is not as well written as the previous novel (Guild Wars : Ghosts of Ascalon).
It imparts a great deal of information, but it's very structured, as if the author had a strict outline to follow, and was given a set number of pages to get things done. So, in one chapter, you get introduced to a character, in the next, the character meets another character, they bond, they adventure. The end result is that it feels very rushed, very contrived, and isn't as entertaining as it could have been.
It also feels as though certain sections or dialogue lines were thrown in by someone else, again, like part of an outline was included verbatim. The author attempted to fit them in, they simply don't appear to match the style of the surrounding writing.
There are also sections that seem written to provide game-play tips, which I didn't expect (or welcome). Things like a party of players providing different roles during a battle to ensure victory. Again, seems like something that was required to be placed in the book, but didn't really seem appropriate.
Overall, I'd recommend reading the book, simply for the lore (it IS a good story), but keep your expectations low on the actual quality. Hopefully the third book does a better job of telling the story.

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Destiny Called - They Answered In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta. The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swep aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over. This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran ge­nius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny's Edge. Together they answer the call. But will it be enough?

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12/19/2012

Star Wars Rebel Alliance Sourcebook Review

Star Wars Rebel Alliance Sourcebook
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Mon Mothma asked for a full report on Rebel Forces... well she got more than what she asked for. Now Rebel Alliance is gettin crowded with a new alien race: Earthlings!!!This book is perfect for both the GM and the player, it contains history, short stories illustrating each chapter, new rebel ships, npcs, equipments, politic and military organizations, operational standards...You will just fell like a Tatooine farm boy when he first meets the Rebellion, in complete awe by its size, organization, people and ideals...May the Force be with you... Always

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12/13/2012

The New Jedi Order Sourcebook (Star Wars Roleplaying Game) Review

The New Jedi Order Sourcebook (Star Wars Roleplaying Game)
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If you are planning on running a SWRPG campaign set in the New Jedi Order era, this sourcebook is the one accessory you must have. Chapter One starts off with a broad overview of the galactic situation just prior to the Yuuzhan Vong invasion, and then goes right into a detailed description of the YV and their culture, along with a new-and-improved list of YV equipment. Chapters Two through Seven each detail a specific novel, starting with Vector Prime and ending with Star By Star. Chapter Eight contains an epilogue and hints at some possible future events. At appropriate points throughout the books there are character profiles, new ships, new vehicles and animals, and even a handful of new weapons. I found the character profiles to be especially useful, particularly those of famous people like Corran Horn and Kyp Durron. In addition, the characters from the core rulebook have "leveled up" to show their increased experience. Very helpful. And no, the majority of the NPCs *do not* die.
Like all of Wizard's Star Wars products, the book itself is full color throughout. The artwork is high-quality and has a dark and stylistic touch. Some people won't like that, claiming that it isn't "Star Wars," but I say that it is appropriate for the NJO universe.
I stopped reading the Star Wars novels a long time ago because there are too darn many to keep track of. As a GM myself, and as a NJO newbie, the main thing I liked about the NJO sourcebook is that it neatly compressed all the major events from these six novels into one book. The writing is clear, concise, and most importantly I found it fun to read. I immediately felt that I had enough information to begin building a NJO campaign. The book has a lot of adventure ideas and even a few rough adventure outlines which any GM worth his salt can integrate into his campaign.
Is the book perfect? Certainly not. My biggest gripe is the lack of an alphabetical index. This would nearly cripple the book if its other qualities hadn't been so good. Fortunately, there is a chapter summary at the beginning of the book, which partially alleviates the lack of an index. Chances are you're still going to have to go searching for those obscure entries though. The other issue is that since this book was released just prior to the release of the Revised Core Rulebook, you may need to do some tinkering to integrate the two. However, that is ultimately a minor issue in my opinion.
Overall, I give this book a very strong 4 out of 5 because of the lack of an index.
As a side note, the prior claim that a GM would be better served by spending 10 minutes reading the backs of the novels seems to be quite ill-advised, if not impossible. If you are a GM wanting to run a NJO campaign, GET THIS BOOK. And may it help you as much as it helped me.
EDIT: My gaming group, which meets twice a month, is now 8 sessions into our NJO campaign. As GM, I can honestly say that in that time, the NJO sourcebook has continued to be an invaluable resource. After much consideration, I have decided to raise the book's rating to a 5. This is both for the book's continuing usefulness and because I feel that the previous poster's rating of 1 flies in the face of reason.

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There's a time to run and a time to stand....The Yuuzhan Vong have shattered the New Republic's promise of peace throughout the galaxy. System by system, they bring death and enslavement to all they encounter. Even the Jedi have failed to slow the merciless advance of this dark tide. As this terrible threat from beyond the galaxy's edge pushes closer to Coruscant, the need for great heroes grows ever more dire.This sourcebook features:• New prestige classes, feats, species, ships, and starship combat tactics• New archetypes with statistics for play at low, medium, and high levels• Rules for the Yuuzhan Vong, including their soldiers and priests, ships, weapons, and equipment• Action-packed adventure seeds designed for mid- to high-level characters• Game statistics for characters from The New Jedi Order novels, including Vector Prime, Onslaught, Ruin, Hero's Trial, Jedi Eclipse, Balance Point, Conquest, Rebirth, and Star by StarTo use this sourcebook, you also need the Star Wars Roleplaying Game Revised Core Rulebook.

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