Showing posts with label space opera. Show all posts
Showing posts with label space opera. Show all posts

1/20/2013

Jedi Academy Sourcebook (Star Wars) Review

Jedi Academy Sourcebook (Star Wars)
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I'm running a game right now where the character wants to go to Luke Skywalker's Jedi Academy. This book told me what I needed to know about the academy, and also gave me some other stuff I wanted (such as new force powers).

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1/19/2013

The Complete Star Wars Trilogy, Episodes IV, V, & VI Review

The Complete Star Wars Trilogy, Episodes IV, V, and VI
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If you love Star Wars - and not just the special effects - get THIS set (if you can 'cause they only made 7500). It is really great! The ultimate theater IS the MIND and this set PROVES it - no question. The ULTIMATE (that is the complete set all together not in sets) listening experience. I wish Brian could have lived to see his project completed. I wish they would reprint the books.

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Star Wars, The Empire Strikes Back, and Return of the Jedi, slipcased.When this series was first broadcast on National Public Radio in 1981, it generated the largest response in the network's history:50,000 letters and phone calls in a single week, an audience of 750,000 per episode, and a subsequent 40-percent jump in NPR listenership.This landmark production, perhaps the most ambitious radio project ever attempted, began when Star Wars creator George Lucas donated the story rights to NPR an affiliate.Writer Brian Daley adapted the film's highly visual script to the special demands and unique possibilities of radio, creating a more richly textured tale with greater emphasis on character development.Director John Madden guided a splendid cast--including Mark Hamill and Anthony Daniels, reprising their film roles as Luke Skywalker and the persnickety robot See Threepio--through an intense ten day dialogue recording session.Then came months of painstaking work for virtuoso sound engineer Tom Voegeli, whose brilliant blending of the actors' voices, the music, and hundreds of sound effects takes this intergalactic adventure into a realm of imagination that is beyond the reach of cinema.

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1/18/2013

A Forest of Stars (The Saga of Seven Suns) Review

A Forest of Stars (The Saga of Seven Suns)
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In this chapter of the Saga is where the meat of the story really gets going. All the ground work laid in the previous books begins to pay off with. Great Battles and political intrigue and some new unexpected allies are on the horizon. This was not a let down.

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Five years after attacking the human-colonized worlds of the Spiral Arm, the hydrogues maintain absolute control over stardrive fuel...and their embargo is strangling human civilization. On Earth, mankind suffers from renewed attacks by the hydrogues and decides to use a cybernetic army to fight them. Yet the Terran leaders don't realize that these military robots have already exterminated their own makers - and may soon turn on humanity. Once the rulers of an expanding empire, humans have become the galaxy's most endangered species. But the sudden appearance of incredible new beings will destroy all balances of power. Now for humans and the myriad alien factions in the universe, the real war is about to begin...and genocide may be the result.

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1/10/2013

Shadows of the Empire Sourcebook (Star Wars RPG) Review

Shadows of the Empire Sourcebook (Star Wars RPG)
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This is a great "Shadows of the Empire" book, unlike most other D6 Star Wars RPG books, this one is fairly limited in it's scope (obviously). All-in-all it is a good book and worth having.

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12/28/2012

Star Wars Sourcebook Review

Star Wars Sourcebook
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This book has just about all that is needed for people starting up with the SW:RPG. Main Imperial and Alliance warships, as well as a few ground vehicles. One of the only places i've been able to find the complete listing of Imperial starfighters. It also has a good listing of basic equipment available in the SW Universe.

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Star Wars Imperial Sourcebook, 2nd Edition (Star Wars RPG) Review

Star Wars Imperial Sourcebook, 2nd Edition (Star Wars RPG)
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This book is best used in conjunction with the Rebel Handbook and the Star Wars Sourcebook. Between the three of them most information is covered. (maybe this one DOESN'T cover TIE stats, but there's a nice chart in the Sourcebook that has all the different starcraft lined up.) Good flavor. Excellent illustrations, in words and in pictures. I recommend this book the the serious Star Wars fan.

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12/25/2012

Galaxy Guide 4: Alien Races (Star Wars Roleplaying Game Supplement) Review

Galaxy Guide 4: Alien Races (Star Wars Roleplaying Game Supplement)
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A true must-have for those tired of playing Human characters in an Universe as diversed as Star Wars. It is specialy good in giving written explanations for the Attribute Stats, from all the SW books I've read, this, like none other, gives insighful explanations to the alien's species.

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12/19/2012

Star Wars Rebel Alliance Sourcebook Review

Star Wars Rebel Alliance Sourcebook
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Mon Mothma asked for a full report on Rebel Forces... well she got more than what she asked for. Now Rebel Alliance is gettin crowded with a new alien race: Earthlings!!!This book is perfect for both the GM and the player, it contains history, short stories illustrating each chapter, new rebel ships, npcs, equipments, politic and military organizations, operational standards...You will just fell like a Tatooine farm boy when he first meets the Rebellion, in complete awe by its size, organization, people and ideals...May the Force be with you... Always

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12/16/2012

Han Solo and the Corporate Sector Sourcebook (Star Wars RPG) Review

Han Solo and the Corporate Sector Sourcebook (Star Wars RPG)
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If you like the Brian Daley novels and want to set a campaign in the CSA this book has it all-ESPOs, IRDs, Viceprexs, you name it! But it has even more- it has the structure, history, and equipment of the CSA as well. It also has the aliens, planets, and ships mentioned in the Daley novels as well. Get the Tramp Freighter guide and go for it.

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12/13/2012

The New Jedi Order Sourcebook (Star Wars Roleplaying Game) Review

The New Jedi Order Sourcebook (Star Wars Roleplaying Game)
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If you are planning on running a SWRPG campaign set in the New Jedi Order era, this sourcebook is the one accessory you must have. Chapter One starts off with a broad overview of the galactic situation just prior to the Yuuzhan Vong invasion, and then goes right into a detailed description of the YV and their culture, along with a new-and-improved list of YV equipment. Chapters Two through Seven each detail a specific novel, starting with Vector Prime and ending with Star By Star. Chapter Eight contains an epilogue and hints at some possible future events. At appropriate points throughout the books there are character profiles, new ships, new vehicles and animals, and even a handful of new weapons. I found the character profiles to be especially useful, particularly those of famous people like Corran Horn and Kyp Durron. In addition, the characters from the core rulebook have "leveled up" to show their increased experience. Very helpful. And no, the majority of the NPCs *do not* die.
Like all of Wizard's Star Wars products, the book itself is full color throughout. The artwork is high-quality and has a dark and stylistic touch. Some people won't like that, claiming that it isn't "Star Wars," but I say that it is appropriate for the NJO universe.
I stopped reading the Star Wars novels a long time ago because there are too darn many to keep track of. As a GM myself, and as a NJO newbie, the main thing I liked about the NJO sourcebook is that it neatly compressed all the major events from these six novels into one book. The writing is clear, concise, and most importantly I found it fun to read. I immediately felt that I had enough information to begin building a NJO campaign. The book has a lot of adventure ideas and even a few rough adventure outlines which any GM worth his salt can integrate into his campaign.
Is the book perfect? Certainly not. My biggest gripe is the lack of an alphabetical index. This would nearly cripple the book if its other qualities hadn't been so good. Fortunately, there is a chapter summary at the beginning of the book, which partially alleviates the lack of an index. Chances are you're still going to have to go searching for those obscure entries though. The other issue is that since this book was released just prior to the release of the Revised Core Rulebook, you may need to do some tinkering to integrate the two. However, that is ultimately a minor issue in my opinion.
Overall, I give this book a very strong 4 out of 5 because of the lack of an index.
As a side note, the prior claim that a GM would be better served by spending 10 minutes reading the backs of the novels seems to be quite ill-advised, if not impossible. If you are a GM wanting to run a NJO campaign, GET THIS BOOK. And may it help you as much as it helped me.
EDIT: My gaming group, which meets twice a month, is now 8 sessions into our NJO campaign. As GM, I can honestly say that in that time, the NJO sourcebook has continued to be an invaluable resource. After much consideration, I have decided to raise the book's rating to a 5. This is both for the book's continuing usefulness and because I feel that the previous poster's rating of 1 flies in the face of reason.

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There's a time to run and a time to stand....The Yuuzhan Vong have shattered the New Republic's promise of peace throughout the galaxy. System by system, they bring death and enslavement to all they encounter. Even the Jedi have failed to slow the merciless advance of this dark tide. As this terrible threat from beyond the galaxy's edge pushes closer to Coruscant, the need for great heroes grows ever more dire.This sourcebook features:• New prestige classes, feats, species, ships, and starship combat tactics• New archetypes with statistics for play at low, medium, and high levels• Rules for the Yuuzhan Vong, including their soldiers and priests, ships, weapons, and equipment• Action-packed adventure seeds designed for mid- to high-level characters• Game statistics for characters from The New Jedi Order novels, including Vector Prime, Onslaught, Ruin, Hero's Trial, Jedi Eclipse, Balance Point, Conquest, Rebirth, and Star by StarTo use this sourcebook, you also need the Star Wars Roleplaying Game Revised Core Rulebook.

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11/04/2012

Star Wars: The Roleplaying Game Review

Star Wars: The Roleplaying Game
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Class, is it possible that Star Wars + RPG = Greatest game ever made? Well, no. BUT I can tell you that the rules found in between these hardcovers IS the greatest rules for running in the SW universe. Since this review is being written about a book published in 1987 and the review is being written in 2003, after the two new movies and the *cough* HORRIBLE! *cough* D20 game, I think the makers were visionaries. I like the first book more than the second edition for one reason: movie stills from the GOOD (original) movies. Some of the rules need work, but otherwise, this is GREATNESS. BUY HERE FOR FEW DOLLARS, INSTEAD OF D20 FOR MANY DOLLARS.

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10/24/2012

Hideouts and Strongholds (Star Wars RPG) Review

Hideouts and Strongholds (Star Wars RPG)
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In this day of Star Wars roleplaying you occasionally find a book that isn't so much desired for its content, but its collectability. This is a fair book, though the rave (and price) is often inflated because there are fewer in print than some of the other, more popular, Star Wars roleplaying supplements. I own the book, but only because I was able to pick it up for well under its current market value. It has some very interesting bases as well as adventure ideas, background characters, and other such information. If you need a quick base for your characters to break into or out of, this book allows you to do a quick rip from its content and have an easier adventure. Though, most experienced gamemasters can produce this information on their own. The book does have rules for weapons engineering, starfighter engineering, base engineering, and the like. However, in the grand scheme of things, they constitute one half a page collectively. Most of your characters aren't going to own a base of operations. They're more likely to raid others'.

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10/17/2012

Star Wars Roleplaying Game (Second Edition, Revised and Expanded) Review

Star Wars Roleplaying Game (Second Edition, Revised and Expanded)
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Reviewer's note: There are actually TWO different versions of the second edition of this book, and book sellers VERY OFTEN confuse the two and list them in the wrong place (so it is best to always ask beforehand to be safe). For this reason, I have included this review under both the 1992 and 1996 versions of this book (so please excuse me if you see it more than once). However, since I didn't know where most buyers would start, I figured it was best to provide this information under all relevant locations to be safe. That said:
This is the classic D6 version of the Star Wars Roleplaying game. If you are reading this, you likely already know of have heard that the West End Games version of Star Wars The Roleplaying Game is excellent (many people don't know this, but this is actually the basis for the newer Star Wars D20 RPG and Minis games, though many people think the original D6 version is even better). And this book is no exception (especially the 1996 version -- see below). This one book contains pretty much everything both the player and the GM need to play (though there are lots of great supplements -- including premade adventures -- you can use if you are interested and can find them). The book begins with a very nice "Player Section" that covers everything the player needs to know about creating and playing a character. The rest of the book is for the GM. For example, the "Gamemaster Section" covers all the basics that the GM needs to know run an adventure (including rules, combat and injuries, movement, space travel, the Force, etc.). There is also an "Adventure Section" (contains tons of ideas about designing adventures) and a "Universe Section" (provides tons of detail about GM characters, aliens/monsters, weapons/equipment/vehicles, droids, planets, etc). Finally, there are several appendices (with reference charts and character templates). In sum, if you are interested in giving this game a try, you can do so as both a player and a GM with this one book!
In addition to providing the above information about the book, I also wanted to make an important point of clarification re: the two different versions of the second edition of this book.
The first version of this book is simply subtitled "Second Edition" -- this one was released in 1992 (WEG40055 -- ISBN = 0-87431-181-0), and has a mostly blue cover with a picture of Darth Vader in a square on the front. This is still a fun book to read (and usually costs a lot less than the 1996 version). But, it DOES NOT contain the latest/final version of the rules. Further, thought the production quality is excellent, it is not quite as good as the 1996 version.
The second version is subtitled "Second Edition: Revised and Expanded" -- this one was released in 1996 (WEG40120 -- ISBN = 0-87431-268-X). It is also a hardcover, and has a picture of the Millennium Falcon racing through space while being fired upon by several TIE fighters. This book DOES contain the latest/final rules for this game. Further, the production quality is excellent, and it is printed in full color on high quality semi-gloss paper.
YOU DO NOT NEED BOTH VERSIONS OF THIS BOOK. If you just want to get a feel for the game and save a little money, buy the 1992 edition. In fact, if this is the case it may be worth buying the original first edition (which was released in 1987, and is also excellent and reasonably priced). However, if you want the latest/final version of the rules, than the 1996 edition is a must (it costs more, but I think it is worth it).

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10/15/2012

Star Wars The Empire Strikes Back The Marvel Comics Version Review

Star Wars The Empire Strikes Back The Marvel Comics Version
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Marvel released four Star Wars "paperback" illustrated comics between 1977 and 1983.
These included:
Star Wars
Nov 1977
0-345-27492-X
The Empire Strikes Back
May 1980
0-9604146-0-6

Four New Adventures in Full Color
Nov 1981
0-9604146-8-1
Star Wars 2: World of Fire
Oct 1982
0-939766-14-0
Return of the Jedi
May 1983
0-939766-58-2
Color.
Your Marvel collection isn't truly complete without "world of fire" and "four new adventures".
There are also many collectors who seek out THIS original release of the Empire Strikes Back adaption, for a rather unique variation. The 1st print of this comic book was released BEFORE the film was finished! The character of Yoda had been kept under tight wraps by Lucasfilm, and therefore only early production sketches had been seen by the artists. Those sketches depicted a VERY different looking Yoda, and that's the Yoda you will see in the 1st edition of this comic. In fact, it's the ONLY Marvel adaption of Empire that has the Yoda variant (the regular Marvel run and the magazine version did NOT have the Yoda variant).
Later, reprint editions of this paperback corrected the artwork. Serious collectors will certainly want a 1st edition in their collection!
JM

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9/23/2012

Galaxy Guide 9: Fragments From the Rim (Star Wars Roleplaying Game) Review

Galaxy Guide 9: Fragments From the Rim (Star Wars Roleplaying Game)
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Usually when you find a gem of a book like this one, it's valuable for one of two reasons. It either provides you with necessary stats for equipment, NPCs, vehicles, etc., or it provides well written backgrounds and galaxy information to use as a backdrop for your adventures. This is the latter. You will not find the biggest and the best equipment, but reading this book is bound to give gamemasters adventure material and ideas for story hooks. It covers the basics of corporate personalities, Rebels, Imperials, swoop gangs, mercenary groups and more. There isn't much that you can just transplant into a game, and there are no stand alone adventures in the book, but considering that you can often find the book for $7.00 or less (in used condition), there is no reason why a gamemaster shouldn't own the book.

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9/19/2012

Geonosis and the Outer Rim Worlds: A Star Wars Accessory Review

Geonosis and the Outer Rim Worlds: A Star Wars Accessory
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After a wait of several months, gamers finally have a new SWRPG sourcebook in the form of Geonosis and the Outer Rim Worlds. If you've read Coruscant and the Core Worlds then you know the pattern that this sourcebook follows as well. While there are some gaps, players and GM's will probably be slightly more interested in this sourcebook than its older sibling, because as we all know, most of the actual action in the Star Wars universe takes place in the Outer Rim!
Let's cover the aesthetics first. As usual, the SWRPG team has given us another attractive book. The image of a Republic gunship blasting its way through the sky is pretty darn cool. Between the covers this book is full-color throughout with a large amount of quality original artwork. There are a handful of photos this time as well. In short, it just feels like a Star Wars sourcebook.
On to the content. The book's main focus is on 29 Outer Rim worlds. Each planet receives an overview which includes vital statistics, a basic description, a short history, a description of its people (if any), and a selection of important locations. Each planet also has a GM-only section that includes a few adventure ideas, new NPCs, and any new races, creatures, or equipment. Note that there are no new feats or prestige classes at all. Minor worlds like Roon and Kintan receive an average of 5 pages of attention, while major worlds like Geonosis and Kamino receive 8-11 pages each. Again, keep in mind that each entry is a generous but broad overview, not an exhaustive description.
Most worlds, like Bespin, Dathomir, and Ossus have appeared in the movies or novels at some point. Some worlds seem to be brand new. However, three notable worlds are missing entirely: Hoth, Naboo, and Tatooine. Sure, Hoth doesn't have a lot going on, but a page or two would have been nice for the sake of completeness. The authors also explain that Naboo and Tatooine were left out because they already have their own sourcebooks. And they do- but they were (in my opinion) mediocre sourcebooks that are now years out of print. I understand the logic, but it's not an omission I care for. On the other hand, the authors state in the foreward that they may produce a second volume on the Outer Rim if there is sufficient interest. I hope they do.
I also found it interesting that the table of contents lists the NPC's, creatures, equipment, and other extras by page number, and not in alphabetical order. That's not a choice that I would have gone with, but everything is still listed by category as well, so locating an entry is still easy enough.
As a player, the main thing I like about this sourcebook is how sharply the worlds contrast with each other. That makes for excellent character background material. As a GM, I really liked the adventure hooks. The authors have taken the hooks a step further by linking some of the worlds together for two-part adventure ideas. That was a nice touch.
There are also 86 new NPCs (each with a personality and background, and most linked to a specific planet), 15 new species, 10 new pieces of equipment, 10 new vehicles, 1 new starship, 28 new creatures, and 1 new droid. The vast array of new NPCs and creatures in particular seem to provide a wealth of options for roleplaying, combat, or just as a spur for new ideas.
And oh yes... there are many maps as well. Compared to previous books, map quality has really improved. The maps are bigger than they have been, and finally, every single one actually has a key! In fact, the map of the Great Temple on Yavin IV takes up a whole page and is perfect for anyone running a Rebellion or New Jedi Order campaign.
Overall, despite a few flaws and ommissions, Geonosis and the Outer Rim Worlds is a good, solid reference. Players will like it for its wide array of background material, and GMs will also appreciate the ready-made worlds, adventure hooks, NPCs, and creatures. In short, this is fertile soil for any campaign that ventures into the Outer Rim.

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This sister title to Coruscant and the Core Worlds takes a detailed look at a host of worlds that float on the fringe of the Star Wars galaxy. Worlds both familiar and new will be described, from those that appear in the comics and novels to places such as Dagobah and Bespin that have been featured in the Star Wars films. Useful in all eras of the Star Wars timeline, this extensively illustrated title is designed to enrich gameplay for both the gamemaster and player, with extensive historical data and features such as new feats, creatures, and prestige classes.

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9/17/2012

Star Wars: The Complete Trilogy Review

Star Wars: The Complete Trilogy
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I'm surprised I've been a Star Wars fan for so long and had never bothered to listen to this. It's actually a great way to relive the movie. It's quite different from the actual film script and includes expanded and deleted scenes. For me, the best part was the beginning, with Luke's friends at Tosche Station. It has such a 1970s flavor and would have started the movie off really differently (although nothing beats the actual opening space battle).
Overall, the case works well. Mark Hamil actually plays Luke Skywalker and does a great job of it. Likewise, Anthony Daniels plays C-3P0. Most of the other characters come off at least similar to their on-screen counterparts. Han is appropriately cocky, although he's also more selfish than portrayed in the films. Leia has a good amount of spunk. Unfortunately, the series didn't quite get Darth Vader right. The torture scene with Leia - not in the movie for good reason - was particularly onerous and Vader sounds more like a shrink than a Sith Lord.
One other thing tat bugged me is the episode breaks. Originally, when this aired as a radio show, it was broadcast as 13 episodes, and each time there was an introductory narration and credits. Unfortunately, these remain on the audiobook version. Thus, every 15 minutes or so you hear another listing of credits, then another introduction. I hope future versions eliminate this and allow listeners to hear just one uninterrupted book.
The ESB episode wasn't quite as strong. Luke, Han, and Leia are all well done. However, Vader comes off as corny and Yoda just doesn't have the majesty he demands. Also, it doesn't have many deleted scenes, aside from the Battle of Derra at the beginning. It's about an hour shorter than the ANH radio show.
The ROTJ broadcast is pretty much like the movie - of course, without the space battles and with audio depictions of the land battles. It's actually fairly short - about 2 hours shorter than the ANH radio show. There aren't really any important deleted scenes, except the beginning when Luke is building his lightsaber. Still, it's well done and faithful to the movie. The Ewoks do get a bit more respect than they usually do.
One other thing that bugged me is the episode breaks. Originally, when this aired as a radio show, it was broadcast as 10 episodes, and each time there was an introductory narration and credits. Unfortunately, these remain on the audiobook version. Thus, every 15 minutes or so you hear another listing of credits, then another introduction. I hope future versions eliminate this and allow listeners to hear just one uninterrupted book.
Overall, this is a great set to listen to during commutes, even if you've watch the movie dozens of times already. Fans will appreciate deleted scenes.

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