Showing posts with label fantasy. Show all posts
Showing posts with label fantasy. Show all posts

2/20/2013

SEA OF FALLEN STARS (Advanced Dungeons & Dragons : Forgotten Realms Campaign Expansion) Review

SEA OF FALLEN STARS (Advanced Dungeons and Dragons : Forgotten Realms  Campaign Expansion)
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As an avid collector of all things to do with the realms this was a must buy. The book itself is very much in the style of Faiths and Avaters being a weighty tome full of detail but in an easily accesible style. The premise is setting out an underwater campaign setting in the Sea of Fallen Stars complete with individual histories, cultures and new PC races.
As such each part is very well written and thought out but unfortunately the writer tries to do too much within this one product.
I hate to say it but this one occasion when the good old fasioned multiple book boxed set would be handy.
To top it all a few other products are really needed to help round this setting out fully, especially for newbie DM's, the complicated environment will be difficult to play out.
All in all this is a great book if your campaign is looking for something different, however, it needs an experineced DM with plenty of time to flesh out the myriad of ideas contaoned within.
Up there with Faith and Avaters as one of TSR's more thought provoking supplements.

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2/17/2013

Star Wars The Saga 2011 Oversized Wall Calendar Review

Star Wars The Saga 2011 Oversized Wall Calendar
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What more can you ask for?
Star Wars theatrical posters on a 16 month calendar.
What's not to like except maybe the size?
If you wanted the larger 14" x 18" size from the 2006 series, inflation has cut down the size to a modest 11" x 17" - which is perfect for me since I am out of wall space.

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Spiral-bound 16-month oversized calendars feature 13 exclusive posters. Perforated edges make them easy to remove. Boost your collection of Star Wars memorabilia with this oversized calendar, featuring artful posters from all six films. The posters are perforated, so it s easy to remove them and show off your favorite episode.

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2/01/2013

Star Wars 30th Anniversary 2008 Wall Calendar Review

Star Wars 30th Anniversary 2008 Wall Calendar
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Bought two of these for Star Wars fans - they loved the calendar! Perfect gift for the Star Wars fan who has everything!

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1/26/2013

Guild Wars : Ghosts of Ascalon Review

Guild Wars : Ghosts of Ascalon
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Got my copy this morning, finished it by this afternoon. It was an engaging read. I think appreciation of it benefits from being an ArenaNet/Guild Wars fan, especially with the lore touches. If you've been following ArenaNet's gradual release of information about the upcoming Guild Wars 2, I think you'll really get the most out of this novel. I loved seeing this new and updated world of Tyria, along with just the right amount of touches and callbacks to the amazing lore and history of the original. The characters were well-realized and the various new races quite intriguing. I think this will mostly appeal to existing fans or those that are interested in the new game...

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1/24/2013

Star Wars: Episode I Great Big Flap Book (Great Big Board Book) Review

Star Wars: Episode I Great Big Flap Book (Great Big Board Book)
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My 4-year-old son loves this book. We checked it out of the library and he cried when we had to bring it back so I ordered him a copy and he reads it all the time. As you read the book you can lift all the flaps for more information about the characters and the ships and droids and creatures in the Movie. Great fun for the little Star Wars Fan.

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Lift over 50 flaps to reveal fun details on the characters, scenes, creatures, vehicles, and ships of the movie. Designed to appeal to fans of any age, this colorful book is illustrated by the dynamic brothers Greg and Tim Hildebrandt, acclaimed for their decades of fantasy artwork, including the original Star Wars: A New Hope poster. Equal in size to our best-selling Great Big Flap Books, and with a slick, glossy cover, this flap book has a very special look. The last page includes a punch-out replica of a unique starfighter from Episode I, which can be hung like a mobile or flown like a glider.

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1/20/2013

Jedi Academy Sourcebook (Star Wars) Review

Jedi Academy Sourcebook (Star Wars)
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I'm running a game right now where the character wants to go to Luke Skywalker's Jedi Academy. This book told me what I needed to know about the academy, and also gave me some other stuff I wanted (such as new force powers).

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1/18/2013

A Forest of Stars (The Saga of Seven Suns) Review

A Forest of Stars (The Saga of Seven Suns)
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In this chapter of the Saga is where the meat of the story really gets going. All the ground work laid in the previous books begins to pay off with. Great Battles and political intrigue and some new unexpected allies are on the horizon. This was not a let down.

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Five years after attacking the human-colonized worlds of the Spiral Arm, the hydrogues maintain absolute control over stardrive fuel...and their embargo is strangling human civilization. On Earth, mankind suffers from renewed attacks by the hydrogues and decides to use a cybernetic army to fight them. Yet the Terran leaders don't realize that these military robots have already exterminated their own makers - and may soon turn on humanity. Once the rulers of an expanding empire, humans have become the galaxy's most endangered species. But the sudden appearance of incredible new beings will destroy all balances of power. Now for humans and the myriad alien factions in the universe, the real war is about to begin...and genocide may be the result.

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1/17/2013

Birthright (Diablo: The Sin War, Book 1) (Bk. 1) Review

Birthright (Diablo: The Sin War, Book 1) (Bk. 1)
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I've read a few other novels by Knaak and every one of them has been fantastic. I'm not sure why he wrote this one the way he did but alot of important things were missing, such as an easy to follow story line, likeable charachters, and occasionally cohesion. There were alot of moments where the story gave to much of itself away. It's nice to see the Diablo story coming into play from the begining but it could have been alot better. Not terrible, but not great either.

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Since the beginning of time, the angelic forces of the High Heavens and the demonic hordes of the Burning Hells have been locked in an eternal conflict for the fate of all Creation. That struggle has now spilled over into Sanctuary -- the world of men. Determined to win mankind over to their respective causes, the forces of good and evil wage a secret war for mortal souls. This is the tale of the Sin War -- the conflict that would forever change the destiny of man. Three thousand years before the darkening of Tristram, Uldyssian, son of Diomedes, was a simple farmer from the village of Seram. Content with his quiet, idyllic life, Uldyssian is shocked as dark events rapidly unfold around him. Mistakenly blamed for the grisly murders of two traveling missionaries, Uldyssian is forced to flee his homeland and set out on a perilous quest to redeem his good name. To his horror, he has begun to manifest strange new powers -- powers no mortal man has ever dreamed of. Now, Uldyssian must grapple with the energies building within him -- lest they consume the last vestiges of his humanity.

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1/16/2013

The Demon Soul (Warcraft: War of the Ancients, Book 2) Review

The Demon Soul (Warcraft: War of the Ancients, Book 2)
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After reading the first book, the Well of Eternity, I was very interested in contiuuing the series. Althought I thought that the story line of the book had many parallels to the game, warcraft 3, for anyone who has played the campaigns, it was written exceptionally well. He jumps around alot so it makes you not want to put the book down, as you never know what exactly comes next, even with having played the game I was surprised by how the book kept my interest. Knaak is an excellent writer and this flows right from the previous book. The dragons role, Malfurion, Illidan, and Tyrandes' path become more evident in this one, and I can't wait for the next one.

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THE BURNING LEGION HAS COME. Led by the mighty Archimonde, scores of demonic soldiers now march across the lands of Kalimdor, leaving a trail of death and devastation in their wake. At the heart of the fiery invasion stands the mystic Well of Eternity -- once the source of the night elves' arcane power. But now the Well's energies have been defiled and twisted, for Queen Azshara and her Highborne will stop at nothing to commune with their newfound god: the fiery Lord of the Burning Legion...Sargeras. The night elf defenders, led by the young druid, Malfurion Stormrage, and the wizard, Krasus, fight a desperate battle to hold back the Legion's terrible onslaught. Though only embers of hope remain, an ancient power has risen to aid the world in its darkest hour. The dragons -- led by the powerful Aspect, Neltharion -- have forged a weapon of incalculable power: the Dragon Soul, an artifact capable of driving the Legion from the world forever. But its use may cost far more than any could have foreseen. The second novel in an original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.

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1/05/2013

Christian Wisdom of the Jedi Masters Review

Christian Wisdom of the Jedi Masters
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Dick Staub makes some very good points and conections to the training of a Jedi in the ways of the Force in Star Wars and the walk of a Christian following God in life today. However, he does misquote and misinterpret many quotes from the Star Wars movies, and I even found a misquotation from the Bible. He makes good points, but these details were distracting to me as I read. I am not yet finished and will leave more once I am done.
After finishing this book it occured to me that Dick Staub needs to take some time to do a couple of things. First he needs to re-read the Bible and get facts correct (He quoted Moses as saying something to Joshua, but Moses was dead at the time and God told it to Joshua). Second, he needs a simple commentary for the passages he misinterprets (He says David had Uriah killed to be the only one Bathsheba loved, He had Uriah killed to cover up his sin). Third he needs to re-watch the Star Wars movies and not bend the quotes of the characters to fit his book (He talks about Obi-Wan asking Yoda for help in Episode II and portrays the event differently than it happens, as well as bends Yoda's reaction to fit what he is trying to show). This book is not what I thought it was, and any Christian who is young in their walk should not read this.

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1/02/2013

Star Wars: A New Hope, Vol. 1 (Manga) (v. 1) Review

Star Wars: A New Hope, Vol. 1 (Manga) (v. 1)
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I wasn't sure what to expect with the Star Wars: Manga series. I wasn't sure if it would just be a tired retread of familiar material done with big eyes, or if it would be the first really quality adaptation of the Star Wars films. Because lets face it, most Star Wars comics suck. The art is lacklustre, with artists often trying to make their character look too much like Harrison Ford or Mark Hamill. The dialogue is flimsy, with characters either spouting catchphrases from the movies or just dropping awkward speech balloons all over the place. No, Dark Horse has not done much with the coveted Star Wars franchise to crow about. Until now.
I'm not one of those fans that preaches the unfailing superiority of Japanese manga. Nor do I decry the often exaggerated facial expressions and unfamiliar art style. I simply appreciate good comics, and this is good comics. This is the best graphic novel adaptation of Star Wars: A New Hope that anyone could ever ask for. The well-known script is adapted directly from George Lucas' original script, and so it includes the new scenes of the Special Edition releases from a few years back (Though Han does seem the shoot first in a highly satisfyingly violent scene). This is not merely a storyboard adaptation, but a true utilisation of what comics do best. Hisao Tamaki, who adapts and draws this story, uses plenty of panels just to establish mood and setting, most noticeable in the Mos Eisley Cantina scene. The characters, thankfully, are not modelled on their silver screen counter-parts, but rather have a life of their own. Action scenes are a beauty to behold, and Tamaki's kinetic style is really showcased. The lightsaber duel between Vader and Obi-Wan is infused with a distinctly Japanese aesthetic, giving the samurai-esque Kenobi a mobility that the honourable Sir Alec Guiness could simply never achieve. The destruction of Alderaan is handled far more dramatically than in the film, flashing panels of the people of that doomed world with the Death Star as it charges its cannon. The blast is one of those truly impressive sights that make your eyes widen in an attempt to take it all in.
Perhaps the most appealing part of this series is the way Tamaki exploits the lighter moments to brilliant effect. The Jawa's incessant jabbering, the mugging of Luke and Han, and especially the frantic chases through the Death Star in the third volume all illicit great little moments. Once one becomes accustomed to Tamaki's visual language, including little teardrops and pulsing forehead veins, it's easy to follow the laughs.
If there are any drawbacks to this story, they involve the inevitable problems in translating a Japanese work for an English market. Virtually all panels are mirrored to accommodate our left-to-right reading style. It seems that some action scenes devoid of dialogue were left in their original format, making the transition a bit jarring if your eye's sharp enough to spot the gaffes. I've read other reviews that disapproved of the sound effect lettering, arguing that it distracted from the art in certain scenes. I agree that the sound effects are occasionally overwhelming, but they are clearly an important part of the art style, and are used so effectively in certain scenes that I'm willing to forgive this minor sin.
For any fans of the Star Wars films or comics series, this set is a valuable and highly entertaining addition that lets you appreciate the classic tale in a new medium. I look forward to reading the following Star Wars: Manga adaptations.

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12/31/2012

Dragons of a Vanished Moon (Dragonlance: War of Souls, Book 3) Review

Dragons of a Vanished Moon (Dragonlance: War of Souls, Book 3)
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This is it: the book that is supposed to bring the Fourth Age back to devotees of classic Dragonlance while at the same time maintaining the fans of Fifth Age. Since Dragons of Summer Flame, Weis and Hickman have left the world of Dragonlance to the less-than-capable hands of other authors and creators. This, then, is their attempt to right the wrongs perpetrated by those authors and return the world to the way it was...or rather, the way it was supposed to be.
Without giving too much away, I think the authors succeeded in bringing back the flavor of the setting, and an appendix in the back explains the various timelines visited by Krynn. In addition to being a knock on the direction TSR took with the world, by implying that the Fifth Age was the result of a skew in the timeline, this book, and this series, rewrites history, so to speak. Dragons of Summer Flame was a conclusion of a sort, that in a way, ended the opportunity for the parent company to create a gaming world set after its events. TSR did so anyway and the result was the loss of many fans.
Dragons of a Vanished Moon promises a beginning, and indeed, this novel, as well as a line of game products to be published by Sovereign Press, seem to show that the authors wish this world to be viable once again for adventures and gaming.
However, this novel is good enough on its own merit, even to the non-roleplaying reader. Though the "big" mystery as to the identity of the One God was revealed in Lost Star, nevertheless, there are questions to be answered as to what exactly happened, and what can be and will be done to fix it. In this regard, however, the mysteries are not as deep, or maintained as long. The reader is not left hanging after every chapter, wishing to devour the next, but rather, they have a vague idea about what will happen, and are anticipating a grand climax. As a result, they must toil through the first 400 pages or so, of which, there were some moments, but overall, the storytelling is good, but not gripping.
The conclusion may be worth it. That would, really, depend on the reader and how he feels about the direction taken by the author. This book was written seeking the approval of fans. It ties up several loose ends but remains open enough to allow possibilities to remain. It is not a book that stands on its own so much as it stands on the opinion of the public. That, I fear, will remain as divided as ever.
But Krynn...Krynn is whole once more.

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12/30/2012

The Well of Eternity (WarCraft: War of the Ancients, Book 1) Review

The Well of Eternity (WarCraft: War of the Ancients, Book 1)
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First, I highly recommend that you read Warcraft: Day of the Dragon (another Knaak book) before this one. Think of it as a sort of prequel to the War of the Ancients trilogy, like The Hobbit is to the Lord of the Rings trilogy.
Not that I'm comparing the book to LotR. It's not an amazing, genre-defining work, but it's a whole lot of fun for Warcraft fans and fantasy fans.
It's filled with lots of interesting characters - not just Krasus, Rhonin, and Broxigar, but also some familiar names from the games: Furion, Illidan, Tyrande, Cenarius, and others that I won't spoil. It deals primarily with the Night Elves, and details the Burning Legion's first invasion (the second and final was covered in Warcraft III). It also tells a lot about the Dragon Aspects, the 5 caretakers of the planet.
This isn't just a slow build-up to the next two books in the trilogy. It's full of amazing and important events and battles, and leaves you wondering where it could possibly go in the second and third books.
All in all, this is a great start to what will probably be an even greater series. Warcraft fans should definitely not miss this one.

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12/28/2012

Star Wars Imperial Sourcebook, 2nd Edition (Star Wars RPG) Review

Star Wars Imperial Sourcebook, 2nd Edition (Star Wars RPG)
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This book is best used in conjunction with the Rebel Handbook and the Star Wars Sourcebook. Between the three of them most information is covered. (maybe this one DOESN'T cover TIE stats, but there's a nice chart in the Sourcebook that has all the different starcraft lined up.) Good flavor. Excellent illustrations, in words and in pictures. I recommend this book the the serious Star Wars fan.

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12/27/2012

The Sundering (Warcraft: War of the Ancients Trilogy, Book 3) Review

The Sundering (Warcraft: War of the Ancients Trilogy, Book 3)
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Based on the other reviews, I am in the minority on this but I found this whole trilogy a massive disappointment. I can only assume that others liked these books because they were so entranced by the lore, that they overlooked the many deficiencies. I've read a lot of fantasy novels, some good, some bad, and this was among the very worst. The only reason I slogged through this tedious, poorly written trilogy was to get at the lore, most of which is merely hinted at in the game.
Knaack is either a poor writer, or simply wrote this as a work-for-hire and gave it only the minimum attention required to get his pay check. The quest text and cutscenes in World of Warcraft are better scripted and edited than this novel. His syntax is frequently atrocious. One jarring example came early in the first book, when he describes a dragon aspect as "humongous". This word is pure 1960s slang, on a par with "ginormous", and is a poor choice to describe the majesty and scale of the Titans' hand picked guardians of Azeroth.
His characterization is paper thin. Only Broxigar stood out as having any depth, a warrior suffering survior's guilt and feelings that he is not worthy of the accolades bestowed on him by Warchief Thrall and others. Shandris Feathermoon was intriguing but never really got enough time on the page to develop. Azshara, queen of the night elves, is vapid, self absorbed and easily duped. Malfurion and Tyrande, while likable enough, are mostly characterized by the fact that their intentions are always good, and they always do the right thing. They are heroes, yes, but they're never really conflicted or complex enough to be very interesting. Sargeras, as a rogue Titan, could have been interesting, but his history, motivations and character were barely touched on; the WoWWiki article does a better job of conveying the character, a dutiful champion of the Titans, who after millennia despairs of his task and slips into madness. In the book, he is a one dimensional anarchist intent merely upon destroying all life.
His plotting is mediocre and meandering, consisting of the heroes running between various points in Kalimdor, never quite accomplishing what they set out to do, and returning in time to prevent the succession of battles from turning into complete defeat. In this he gets a partial dispensation in that he is constrained not to step too far from the boundaries of known WoW lore. This fault taken by itself would not damn the whole. But taken with his other deficiencies, however, this was simply the final nail in the coffin.
Some may argue my expectations for a novel based on video characters is too high, but I'd counter that the depth of the narrative and characterization of WoW is a huge part of its success. A novel offers so many options for extending the depth and breadth of what is often only hinted at in the game, that it ought to do a better job than the video game. Knaack had three novels to work with, but failed to improve in any way upon what came before.

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The hour of wrath draws near... The valiant night elves have been shattered by the loss of their beloved general. The black dragon, Neltharion, has claimed the Demon Soul and scattered the mighty dragonflights to the winds. Above all, the demonlord, Archimonde, has led the Burning Legion to the very brink of victory over Kalimdor. As the land and its denizens reel from this unstoppable evil, a terror beyond all reckoning draws ever nearer from the Well of Eternity's depths... WARCRAFT In the final, apocalyptic chapter of this epic trilogy, the dragon-mage Krasus and the young druid Malfurion must risk everything to save Azeroth from utter destruction. Banding together the dwarves, tauren and furbolg races, the heroes hope to spark an alliance to stand against the might of the Burning Legion. For if the Demon Soul should fall into the Legion's hands, all hope for the world will be lost. This then, is the hour...where past and future collide! THE SUNDERING An original trilogy of magic, warfare, and heroism based on the bestselling, award-winning electronic game series from Blizzard Entertainment.

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12/24/2012

Guild Wars: Edge of Destiny Review

Guild Wars: Edge of Destiny
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After the first book (and the 1 chapter sneak preview of this novel), I was very excited to read the next installment, which tells the tale of how Destiny's Edge comes together. Unfortunately, this book is not as well written as the previous novel (Guild Wars : Ghosts of Ascalon).
It imparts a great deal of information, but it's very structured, as if the author had a strict outline to follow, and was given a set number of pages to get things done. So, in one chapter, you get introduced to a character, in the next, the character meets another character, they bond, they adventure. The end result is that it feels very rushed, very contrived, and isn't as entertaining as it could have been.
It also feels as though certain sections or dialogue lines were thrown in by someone else, again, like part of an outline was included verbatim. The author attempted to fit them in, they simply don't appear to match the style of the surrounding writing.
There are also sections that seem written to provide game-play tips, which I didn't expect (or welcome). Things like a party of players providing different roles during a battle to ensure victory. Again, seems like something that was required to be placed in the book, but didn't really seem appropriate.
Overall, I'd recommend reading the book, simply for the lore (it IS a good story), but keep your expectations low on the actual quality. Hopefully the third book does a better job of telling the story.

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Destiny Called - They Answered In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta. The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swep aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over. This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran ge­nius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny's Edge. Together they answer the call. But will it be enough?

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12/19/2012

Star Wars Rebel Alliance Sourcebook Review

Star Wars Rebel Alliance Sourcebook
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Mon Mothma asked for a full report on Rebel Forces... well she got more than what she asked for. Now Rebel Alliance is gettin crowded with a new alien race: Earthlings!!!This book is perfect for both the GM and the player, it contains history, short stories illustrating each chapter, new rebel ships, npcs, equipments, politic and military organizations, operational standards...You will just fell like a Tatooine farm boy when he first meets the Rebellion, in complete awe by its size, organization, people and ideals...May the Force be with you... Always

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