Showing posts with label guild wars. Show all posts
Showing posts with label guild wars. Show all posts

1/26/2013

Guild Wars : Ghosts of Ascalon Review

Guild Wars : Ghosts of Ascalon
Average Reviews:

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Got my copy this morning, finished it by this afternoon. It was an engaging read. I think appreciation of it benefits from being an ArenaNet/Guild Wars fan, especially with the lore touches. If you've been following ArenaNet's gradual release of information about the upcoming Guild Wars 2, I think you'll really get the most out of this novel. I loved seeing this new and updated world of Tyria, along with just the right amount of touches and callbacks to the amazing lore and history of the original. The characters were well-realized and the various new races quite intriguing. I think this will mostly appeal to existing fans or those that are interested in the new game...

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12/24/2012

Guild Wars: Edge of Destiny Review

Guild Wars: Edge of Destiny
Average Reviews:

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After the first book (and the 1 chapter sneak preview of this novel), I was very excited to read the next installment, which tells the tale of how Destiny's Edge comes together. Unfortunately, this book is not as well written as the previous novel (Guild Wars : Ghosts of Ascalon).
It imparts a great deal of information, but it's very structured, as if the author had a strict outline to follow, and was given a set number of pages to get things done. So, in one chapter, you get introduced to a character, in the next, the character meets another character, they bond, they adventure. The end result is that it feels very rushed, very contrived, and isn't as entertaining as it could have been.
It also feels as though certain sections or dialogue lines were thrown in by someone else, again, like part of an outline was included verbatim. The author attempted to fit them in, they simply don't appear to match the style of the surrounding writing.
There are also sections that seem written to provide game-play tips, which I didn't expect (or welcome). Things like a party of players providing different roles during a battle to ensure victory. Again, seems like something that was required to be placed in the book, but didn't really seem appropriate.
Overall, I'd recommend reading the book, simply for the lore (it IS a good story), but keep your expectations low on the actual quality. Hopefully the third book does a better job of telling the story.

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Destiny Called - They Answered In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta. The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swep aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over. This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran ge­nius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny's Edge. Together they answer the call. But will it be enough?

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