Showing posts with label rpg. Show all posts
Showing posts with label rpg. Show all posts

2/20/2013

SEA OF FALLEN STARS (Advanced Dungeons & Dragons : Forgotten Realms Campaign Expansion) Review

SEA OF FALLEN STARS (Advanced Dungeons and Dragons : Forgotten Realms  Campaign Expansion)
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As an avid collector of all things to do with the realms this was a must buy. The book itself is very much in the style of Faiths and Avaters being a weighty tome full of detail but in an easily accesible style. The premise is setting out an underwater campaign setting in the Sea of Fallen Stars complete with individual histories, cultures and new PC races.
As such each part is very well written and thought out but unfortunately the writer tries to do too much within this one product.
I hate to say it but this one occasion when the good old fasioned multiple book boxed set would be handy.
To top it all a few other products are really needed to help round this setting out fully, especially for newbie DM's, the complicated environment will be difficult to play out.
All in all this is a great book if your campaign is looking for something different, however, it needs an experineced DM with plenty of time to flesh out the myriad of ideas contaoned within.
Up there with Faith and Avaters as one of TSR's more thought provoking supplements.

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1/26/2013

Guild Wars : Ghosts of Ascalon Review

Guild Wars : Ghosts of Ascalon
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Got my copy this morning, finished it by this afternoon. It was an engaging read. I think appreciation of it benefits from being an ArenaNet/Guild Wars fan, especially with the lore touches. If you've been following ArenaNet's gradual release of information about the upcoming Guild Wars 2, I think you'll really get the most out of this novel. I loved seeing this new and updated world of Tyria, along with just the right amount of touches and callbacks to the amazing lore and history of the original. The characters were well-realized and the various new races quite intriguing. I think this will mostly appeal to existing fans or those that are interested in the new game...

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1/25/2013

System Guide to Aegis (Alternity Sci-Fi Roleplaying, Star Drive Setting) Review

System Guide to Aegis (Alternity Sci-Fi Roleplaying, Star Drive Setting)
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The System Guide to Aegis was a very informative book on the governments and powers that run the system and a few adventure hooks too. All in all a rather good book to add to your shelf of alternity books, it provides much information about bluefall (the system's water dominated planet) and the deepfallen (bluefall's sentient race). If you have the cash, then get the book. The only thing i didnt like was the art, but the info was great.

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The Aegis system is the heart of the Verge, the political center on the very edge of explored space. The Aegis sourcebook reveals more information about the entire star system, from the mysterious origins of Bluefall and the secrets of the Deepfallen to the astonishing moon-system of the gas giant Redcrown.

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1/20/2013

Jedi Academy Sourcebook (Star Wars) Review

Jedi Academy Sourcebook (Star Wars)
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I'm running a game right now where the character wants to go to Luke Skywalker's Jedi Academy. This book told me what I needed to know about the academy, and also gave me some other stuff I wanted (such as new force powers).

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1/10/2013

Shadows of the Empire Sourcebook (Star Wars RPG) Review

Shadows of the Empire Sourcebook (Star Wars RPG)
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This is a great "Shadows of the Empire" book, unlike most other D6 Star Wars RPG books, this one is fairly limited in it's scope (obviously). All-in-all it is a good book and worth having.

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12/28/2012

Star Wars Sourcebook Review

Star Wars Sourcebook
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This book has just about all that is needed for people starting up with the SW:RPG. Main Imperial and Alliance warships, as well as a few ground vehicles. One of the only places i've been able to find the complete listing of Imperial starfighters. It also has a good listing of basic equipment available in the SW Universe.

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Star Wars Imperial Sourcebook, 2nd Edition (Star Wars RPG) Review

Star Wars Imperial Sourcebook, 2nd Edition (Star Wars RPG)
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This book is best used in conjunction with the Rebel Handbook and the Star Wars Sourcebook. Between the three of them most information is covered. (maybe this one DOESN'T cover TIE stats, but there's a nice chart in the Sourcebook that has all the different starcraft lined up.) Good flavor. Excellent illustrations, in words and in pictures. I recommend this book the the serious Star Wars fan.

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12/25/2012

Galaxy Guide 4: Alien Races (Star Wars Roleplaying Game Supplement) Review

Galaxy Guide 4: Alien Races (Star Wars Roleplaying Game Supplement)
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A true must-have for those tired of playing Human characters in an Universe as diversed as Star Wars. It is specialy good in giving written explanations for the Attribute Stats, from all the SW books I've read, this, like none other, gives insighful explanations to the alien's species.

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12/19/2012

Star Wars Rebel Alliance Sourcebook Review

Star Wars Rebel Alliance Sourcebook
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Mon Mothma asked for a full report on Rebel Forces... well she got more than what she asked for. Now Rebel Alliance is gettin crowded with a new alien race: Earthlings!!!This book is perfect for both the GM and the player, it contains history, short stories illustrating each chapter, new rebel ships, npcs, equipments, politic and military organizations, operational standards...You will just fell like a Tatooine farm boy when he first meets the Rebellion, in complete awe by its size, organization, people and ideals...May the Force be with you... Always

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12/16/2012

Han Solo and the Corporate Sector Sourcebook (Star Wars RPG) Review

Han Solo and the Corporate Sector Sourcebook (Star Wars RPG)
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If you like the Brian Daley novels and want to set a campaign in the CSA this book has it all-ESPOs, IRDs, Viceprexs, you name it! But it has even more- it has the structure, history, and equipment of the CSA as well. It also has the aliens, planets, and ships mentioned in the Daley novels as well. Get the Tramp Freighter guide and go for it.

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12/14/2012

Star Wars Miniatures: Force Unleashed Booster Pack Review

Star Wars Miniatures: Force Unleashed Booster Pack
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Got this and several similar packs to play with some friends who were getting back into the habit of playing role-playing games. The miniatures themselves are little over an inch tall and made of plastic. The only problem I have is that you never quite know what you will find in the box and some of parts of the pieces are thin and delicate, so they will break if you're not careful, but easy to repair if such a thing happens. Overall the pieces are nice to have for a more visual type of RPG gaming.

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12/13/2012

The New Jedi Order Sourcebook (Star Wars Roleplaying Game) Review

The New Jedi Order Sourcebook (Star Wars Roleplaying Game)
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If you are planning on running a SWRPG campaign set in the New Jedi Order era, this sourcebook is the one accessory you must have. Chapter One starts off with a broad overview of the galactic situation just prior to the Yuuzhan Vong invasion, and then goes right into a detailed description of the YV and their culture, along with a new-and-improved list of YV equipment. Chapters Two through Seven each detail a specific novel, starting with Vector Prime and ending with Star By Star. Chapter Eight contains an epilogue and hints at some possible future events. At appropriate points throughout the books there are character profiles, new ships, new vehicles and animals, and even a handful of new weapons. I found the character profiles to be especially useful, particularly those of famous people like Corran Horn and Kyp Durron. In addition, the characters from the core rulebook have "leveled up" to show their increased experience. Very helpful. And no, the majority of the NPCs *do not* die.
Like all of Wizard's Star Wars products, the book itself is full color throughout. The artwork is high-quality and has a dark and stylistic touch. Some people won't like that, claiming that it isn't "Star Wars," but I say that it is appropriate for the NJO universe.
I stopped reading the Star Wars novels a long time ago because there are too darn many to keep track of. As a GM myself, and as a NJO newbie, the main thing I liked about the NJO sourcebook is that it neatly compressed all the major events from these six novels into one book. The writing is clear, concise, and most importantly I found it fun to read. I immediately felt that I had enough information to begin building a NJO campaign. The book has a lot of adventure ideas and even a few rough adventure outlines which any GM worth his salt can integrate into his campaign.
Is the book perfect? Certainly not. My biggest gripe is the lack of an alphabetical index. This would nearly cripple the book if its other qualities hadn't been so good. Fortunately, there is a chapter summary at the beginning of the book, which partially alleviates the lack of an index. Chances are you're still going to have to go searching for those obscure entries though. The other issue is that since this book was released just prior to the release of the Revised Core Rulebook, you may need to do some tinkering to integrate the two. However, that is ultimately a minor issue in my opinion.
Overall, I give this book a very strong 4 out of 5 because of the lack of an index.
As a side note, the prior claim that a GM would be better served by spending 10 minutes reading the backs of the novels seems to be quite ill-advised, if not impossible. If you are a GM wanting to run a NJO campaign, GET THIS BOOK. And may it help you as much as it helped me.
EDIT: My gaming group, which meets twice a month, is now 8 sessions into our NJO campaign. As GM, I can honestly say that in that time, the NJO sourcebook has continued to be an invaluable resource. After much consideration, I have decided to raise the book's rating to a 5. This is both for the book's continuing usefulness and because I feel that the previous poster's rating of 1 flies in the face of reason.

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There's a time to run and a time to stand....The Yuuzhan Vong have shattered the New Republic's promise of peace throughout the galaxy. System by system, they bring death and enslavement to all they encounter. Even the Jedi have failed to slow the merciless advance of this dark tide. As this terrible threat from beyond the galaxy's edge pushes closer to Coruscant, the need for great heroes grows ever more dire.This sourcebook features:• New prestige classes, feats, species, ships, and starship combat tactics• New archetypes with statistics for play at low, medium, and high levels• Rules for the Yuuzhan Vong, including their soldiers and priests, ships, weapons, and equipment• Action-packed adventure seeds designed for mid- to high-level characters• Game statistics for characters from The New Jedi Order novels, including Vector Prime, Onslaught, Ruin, Hero's Trial, Jedi Eclipse, Balance Point, Conquest, Rebirth, and Star by StarTo use this sourcebook, you also need the Star Wars Roleplaying Game Revised Core Rulebook.

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12/12/2012

Starships: Star Trek Roleplaying Game Review

Starships: Star Trek Roleplaying Game
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Starships is a very worthwhile purchase for narrators that plan on duing heavy-duty starship combat in their campaigns. The expanded construction rules really allow your imagination to take full control and create whatever you so desire, and the book provides a plethora of different starships from major galactic powers (e.g. the UFP, Romulans, Cardassians, Klingons and Borg).
You'll need the Narrator's Guide in addition to this book if you want to create an expanded edition starship because they did not copy over various key tables. It's also a bit frusturating that they did not provide an updated Starship Profile sheet. But overall, I'd say Starships is a worthwhile addition the Star Trek RPG family.

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12/02/2012

Star Trek Roleplaying Game Aliens Review

Star Trek Roleplaying Game Aliens
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Decipher's latest RPG guide, "Aliens", is another attractive volume in the familiar style, well worth picking up even if you never play the roleplaying game itself. There are 58 alien races here, lots of non-canonical elaboration about Star Trek aliens' planet names and (rather overly stereotypical) physical and emotional traits from all live-action incarnations of Star Trek. Most entries come with at least one colour photo.
As with Last Unicorn Games (LUG), the previous RPG licensee's efforts, "ST: The Motion Picture " is represented by Betelgeuseans and Zaranites, but this time there are no photos for these guys. Ilia represents the Deltans.
Some other ST races are conspicuous by their absence; I guess Decipher's authors have been cautious about expanding some races we know little about, but even races covered in earlier Decipher volumes aren't in this one (ie, no Regulans/Caitians of ST's old Animated Series this time).
No Grazerites. No Zaldans. There's an Elasian (of TOS), but no Troyians. No "Nemesis" Remans. The Suliban of "Enterprise" are included, but no Denobulans, even though Dr. Phlox is mentioned in the Introduction. Several major Delta Quadrant aliens are included for gamers wanting to keep the USS Voyager lost in space.
One surprise is that the Efrosian UFP President of "ST VI: The Undiscovered Country" is given yet another overhaul. (The name "Efrosian" was supposedly given to the alien race introduced in "ST IV: The Voyage Home" by the Makeup Dept. and named for Paramount's Mel Efros. The term was then popularised by "Cinefantastique" magazine and the old FASA RPG materials - and most recently by the Pocket Books novel "In the Name of Honor". Other Pocket novels and novelizations have called the race "Deltan".) However, in Decipher's "Aliens" volume, the ST VI UFP President's pic represents the Atreonids of Atreos IV. Sigh...
Anyway, this book is beautifully presented and well worth checking out! Green cover this time.

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12/01/2012

Alliance and Empire Booster Pack: A Star Wars Miniatures product Review

Alliance and Empire Booster Pack: A Star Wars Miniatures product
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"Alliance and Empire" is the seventh expansion set for the Star Wars Miniatures game, which started with the Rebel Storm Starter set back in September, 2004 (see more about the minis game itself in my addendum below). This set was released to coincide with the 30th anniversary of Star Wars. As such, these figures have a special square bases with "Star Wars" written on the front. HOWEVER, THIS SET IS STILL FULLY COMPATIBLE WITH THE OTHER STAR WARS MINIS SETS. There are 60 different figures in this set. Each booster comes with seven durable, pre-painted minis (including one rare OR one very rare figure).
The first thing I look for in any expansion set are how many characters I recognize from the movies (vs. those that appeared only in the books). I am particularly interested in figures from the original trilogy, and I am happy to say that there are at least 40 figures from the original trilogy in this set. Most are interesting and/or more powerful variations of earlier figures (for example, Boba Fett, Lando Calrissian, Jabba, Wampa, R2-D2 with C-3PO, Obi-Wan Kenobi, Princess Leia, Chewbacca, Darth Vader, Imperial Governor Tarkin, three different versions of Han Solo, and three different versions of Luke Skywalker). But, some of the figures have never been released before (for example, Wicket the Ewok, Ewok Hang Glider, and Jawa on Ronto). Notably, there are even a few great new common and uncommon figures from the original trilogy in this set (for example, Death Star Trooper, Death Star Gunner, Rebel Commando Strike Leader, Talz Spy, and a variation of the Ewok with a bow -- rather than just melee attack).
The rest of the figures are either from the prequel, the books, or generic/minor characters (however, some of these characters are also very good -- especially for use in the Star Wars RPG).
In sum, this expansion set is excellent for those interested in the original trilogy, and fair for those interested in the prequel.
ADDENDUM: (Please note that I include this addendum at the end of all my Star Wars minis reviews, so if you've read it before, there is no need to read it again.) If you want to play the Star Wars minis game as it was designed to be played, it is best to have at least one starter (each starter comes with game instructions, a map, a D20, terrain tiles that are very helpful and add great variety to the game, and more). I like the Rebel Storm Starter the best because it's from the classic era/trilogy, but the Clone Strike and Revenge of the Sith starters from the newer movies will also work. If you don't want to invest in a starter, you can also get one of the three "Ultimate Missions" books, as each comes with a double sided map and a few smaller terrain tiles (again, I like the Rebel Strom Ultimate Missions book the best because it is also from the classic era/trilogy). Or, you can buy the "Attack on Endor" scenario pack, which comes with TWO double sided maps (in addition to a scaled AT-ST that is fully usable in play). The main point here is that you'll need some type of map/grid. If you don't want to buy a Star Wars one, generic ones are also available at most gaming stores (you can use your imagination to set the scene, or draw terrain with an erasable marker right on the grid). Of course, the minis are also useful for the roleplaying game (RPG) - in which case you may not need a starter or map, but will likely need the "Core Rulebook" instead. Finally, they are just fun to collect for those who like all things Star Wars!


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Celebrate the 30th anniversary of Star Wars with this special Star Wars Miniatures Game set featuring characters from across the entire Star Wars saga, including several characters from the classic film trilogy(A New Hope, The Empire Strikes Back, and Return of the Jedi). This 60-miniature set has square bases to highlight the longevity of the story set in a galaxy far, far away.Each Alliance and Empire booster pack contains seven randomized, prepainted plastic miniatures, a stat card for each miniature, and a set checklist.

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11/29/2012

Tales of the Jedi Companion (Star Wars RPG) Review

Tales of the Jedi Companion (Star Wars RPG)
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Although it only contains RPG info on "Tales of the Jedi" and the "Freedon Nadd Uprising", and even if you didn't Dark Horse comic series this is a great book of archiac weaponry and history that can spice up any campaign. Includes some new Forcepowers, 7 character templates, and a solo adventure.

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11/09/2012

Character Record Sheets (Star Wars Roleplaying Game) Review

Character Record Sheets (Star Wars Roleplaying Game)
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This is product is nothing more than a way to squeeze a little more money from the pockets of die-hard Star Wars RPG fans. The character sheet is already available in PDF format for FREE from Wizards.com, (which could have easily been done with the vehicle sheet).
Bottom line. Don't waste your money. Download the PDF and print free copies.

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