Showing posts with label bill slavicsek. Show all posts
Showing posts with label bill slavicsek. Show all posts

12/28/2012

Star Wars Sourcebook Review

Star Wars Sourcebook
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This book has just about all that is needed for people starting up with the SW:RPG. Main Imperial and Alliance warships, as well as a few ground vehicles. One of the only places i've been able to find the complete listing of Imperial starfighters. It also has a good listing of basic equipment available in the SW Universe.

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6/22/2012

Rebellion Era Sourcebook (Star Wars Roleplaying Game) Review

Rebellion Era Sourcebook (Star Wars Roleplaying Game)
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The Rebellion Era Sourcebook is the first hard cover supplement from Wizards of the Coast since their release of their version of the role playing game. It should not be confused with the West End Games Rebel Alliance Sourcebook as just being the regurgitation of the same information in a different book, it isn't. The Rebel Alliance book is a breakdown of the Rebellion, major players, vehicles, vessels, tactics and history, whereas the new book is a survey of the time period from A New Hope, The Empire Strikes Back, and Return of the Jedi, with Shadows of the Empire, Truce at Bakura, plus it includes data on Emperor's Hands- background for the Thrawn trilogy.
Each section is laid out under the time period it covers- A New Hope outlines how the Empire came into being and the New Order, the beginnings of the Rebellion by Mon Mothma, Bail Organa and Garm Bel-Iblis. It briefly covers the anti-alien sentiment held by the Empire, the Death Star (no stats, however, but if they are needed, it can be generated). It also has stats for all the major character, (and some minor ones like Tarkin and Lemelisk- the man who designed the Death Star). It does quite a good job in explaining events, concepts, and has loads of additional data, Game Master hints and ideas, plus flowing through the book along side the general data are mini adventures for players.
The Dark Time section covers events from the Battle of Yavin up to the Empire Strikes Back, detailing Imperial intelligence, propaganda, supply fleets, Alliance bases, bounty hunters, the Corporate Sector, Kessel, and the Prophets of the Dark Side. The Empire Strikes Back is mostly character data, with key events described, but also includes probe droids, AT-ATs, Imperial and Alliance forces of the time, Vader's fleet, but no stats for the Super Star Destroyer. More bounty hunters, Dagobah, and the Dark Trooper project from the first Dark Forces PC game- sadly, almost no mention of Kyle Katarn or Jan Ors.
Shadows of the Empire (a book I have yet to read) covers the period immediately after The Empire Strikes Back, the creation of Rogue Squadron, Bothans and their SpyNet, Coruscant, Prince Xizor and the Black Sun syndicate, however no mention is made of Dash Render or his Outrider. I suspect Wizards might be planning a separate, more detailed Shadows of the Empire book. Finally, the last section is of course Return of the Jedi and they wasted nearly five pages on Ewoks! When will people learn that no one likes the furry little buggers? It ends leading into final main character updates and the New Republic Era and the Ssi-Ruu.
A solid piece of work in full color. Lots of stills from the movies, and some top notch art as well, including a great picture of Xizor. Once again, however, the book fails to provide anything but mediocre low-detail and very small maps. A minor gripe, but one that I hope Wizard's addresses soon. Beyond that, this is great book. Granted, most people who have played the game under the West End rules and have read some of the novels, would know most of the information, but it's all here in one volume- very neatly laid out, clean, clear and to the point. I suspect that Wizards will produce sourcebooks for both the Rebel Alliance and the Empire, until then, there is this book, and a good book it is.

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1/02/2012

The Dark Side Sourcebook (Star Wars Roleplaying Game) Review

The Dark Side Sourcebook (Star Wars Roleplaying Game)
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The Star Wars RPG, even in the hands of West End Games, never ventured to the Dark Side. As far as we can tell, Lucasfilm never wanted to detail material on playing the darker side of the Force in campaigns since they feel Star Wars is a story about good overcoming evil.
Of course, if you are an avid Star Wars roleplayer, you've probably just ventured out onto your own. Now, you have official material that draws together quite a bit of EU books and comics and gives you a solid reference on the history and power of the Dark Side. As a book that summarizes the history of the Sith and the what we know about the villains of the books and movies (so far), it succeeds.
So why not five stars? This book is a double edged sword. The rewrite of Darth Vader's stats continues to illustrate the problems with the armor rules (see my review of the Core Rules for more info here). Dark Side character concepts are presented as Prestige Classes. However, some of the prestige classes have so little requirements that they are practically base classes.
Where else does the book succeed? There is an excellent chapter that is written as an antithesis to the chapter on The Force in the Core Rules. Written in identical style and format, the book intriduces you to the Dark Side's seductive and controlling power. It's a good read for GM's who need to portray this to PCs in their group that are wobbling on the edge.
Depending on your taste for EU, you may appreciate or not appreciate the powerful Dark Side equipment that is more than a match for the game mechanics of the Jedi. Sure, some GM's were looking for a game mechanic based challenge for their Jedi, but others (like myself) felt the constant challenge of tempering the Force with the Jedi Code was difficult enough to roleplay.
Nearly every Star Wars GM will love some parts of this book, and dislike others. That's because covering the Dark Side fully, by necessity, means covering the EU as well. Your own personal taste will come into play when deciding what rules to adopt, and what to leave out. But that's okay, it's a normal part of roleplaying. This one is a good buy.

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If only you knew the power of the dark side....The Force is an all-encompassing energy field generated by all living things. It binds the galaxy together, bringing balance through its two sides. While the light side promotes knowledge and peace, the Force also has a dark side. Anger, fear, and aggression emanate from the dark side, providing a corrupting power to those willing to draw on its destructive nature.• New dark side classes, skills, and feats• Advice on running and Gamemastering dark side heroes and villains• Game statistics for iconic dark side characters from the Star Wars universe• New prestige classes for dark side characters• Dark side opponents, creatures, equipment, locations, and adventure hooks• A history of the dark side, providing advice on how to use this material in any Star Wars era, including the Tales of the Jedi era.To use this sourcebook, a Gamemaster also needs the Star Wars Roleplaying Game.

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