5/23/2012

The Only Witness (Star Wars: Jedi Apprentice, 17) Review

The Only Witness (Star Wars: Jedi Apprentice, 17)
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"The Only Witness" packs it all: deception, trust, betrayal, violence, and emotion (and all within 118 pages too). After returning back to Coruscant and mouring the death of his true love, Jedi Knight Qui-Gon Jinn is anything but ready to go on another misson. But when the Jedi Council summons him and his teenaged apprentice, Obi-Wan Kenobi, for another mission, the heart-broken Jedi won't say no. The Master/Padawan team have been requested to help widow Lena Corbal bring her villanous in-laws to justice, as her past husband intended to do. Lena is in hiding with her cousin, Mica, and intends to go to testify against her in-laws, led by her brother-in-law, in front of the Galatic Senate. But before she leaves, she must gather evidence to support herself, something she did not tell the less-than-pleased Jedi. But the mission is getting more difficult by the minute, especially when Lena asks her mother-in-law, Zanita, for assistance. Qui-Gon is not himself and is convinced that he is not being told the entire truth and Lena's old appartment has been ransacked, her potential evidence misplaced. Thankfully, that mystery was cleared when Mica admitted to Obi-Wan that she misplaced the information so that Lena could not testify. Obi-Wan is in over his head when he realizes that he is falling for Lena. And after a mysterious package arrive for Lena -- from her deceased husband -- and Lena disappears, Obi-Wan feels more compelled than ever to prove to Qui-Gon that Lena's quest is true. But it is more harder to convince him of that after Zanita is kidnapped. Now the Jedi are in over their heads with a kidnapping, a deception, and still no evidence. Is it too much for the Jedi to handle?

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5/22/2012

Star Wars Tales, Vol. 6 Review

Star Wars Tales, Vol. 6
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Once again, Star Wars Tales franchise delivers. Being a star wars fan since the original movie opened (I was 7) has caused me to want to search out all kinds of books, comics, and magazines. Dark Horse has done a great job finding good writers and even greater illustrators to make these unique stories come alive. These stories will stretch the imagination and give new twists and views on characters in the Star Wars universe. I have enjoyed these stories emensely.

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Arms and Equipment Guide (Star Wars Roleplaying Game) Review

Arms and Equipment Guide (Star Wars Roleplaying Game)
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This is probably the one book that players of SWRPG have been waiting for. At first glance the book seems to be a bit on the small side at only 96 pages, and in truth it is- however, the authors have managed to do a good job of cramming all kinds of fun stuff in here.
And now for a synopsis.
Chapter 1: Weapons starts off with a quick-and-easy system for customizing your character's personal weapons. No longer must a character be a Tech Specialist to build a unique weapon (although it's still true that only Tech Specialists can mastercraft). Now anyone can make certain modifications or personalizations, as long as you have a sufficient Craft skill. Examples include increased range, improved critical, reduced weight, and increased accuracy. It is also very thoughtful that most modifications are balanced with a tradeoff in some other aspect of the weapon.
There is also a small but useful section that describes the process of Concealing a weapon on your person.
The main body of this chapter describes over 50 different blaster weapons, which is more than the entire weapon list from the Core Rulebook. There are also a few Ion Guns, a handful of lethal Disruptors (think disintegrator guns), slugthrowers, dart pistols, flechette launchers, crossbows and magna casters, wrist weapons, a good-sized list of melee weapons, grenades and grenade launchers, flamethrowers, sonic weapons, and even a few species-specific weapons like the Squip Tensor Rifle and the deadly but fragile Verpine Shatter Gun. Whew!
Chapter 2: Armor also starts off with a description of how armor can be modified, just like Chapter 1. In total 17 pieces of armor and protective gear are described, from simple tracker vests and leather jerkins up to some very tasty (and very expensive) sets of power armor.
Chapter 3: Droids, as you might guess, has an extensive list of Droid types. There are a lot of droids here, almost 20 pages worth in fact, which was a bit of a surprise. The droids cover the entire spectrum from Mouse Droids and assassin droids to Astromechs and tutoring droids. There is also some additional info on playing Droid characters.
Chapter 4: Vehicles is pretty short but still manages to describe a good array of machinery, including speeders, swoops, aircars, and walkers. Like chapters 1 and 2, there are additional rules for customizing vehicles.
Chapter 5: Equipment describes dozens of pieces of miscellaneous gear. Examples include breathers, comlinks, sensors, and medical equipment. Nothing here stands out as overly powerful, but most of it seems to be useful for a character to have.
And there you have it. There's enough equipment and technology in here to keep players and GMs picking and choosing for quite some time. In that respect, the book certainly delivers. All the items seem to be well thought out and nothing appears to be game-breaking or overbalanced.
The interior of the book is in black and white, not color, but is nonetheless tastefully done and easy to look at. The buyer should be aware that only about half the items described have a picture, but I found this to be acceptable, especially where a group of items were closely alike.
I did have a few complaints. In some cases, the picture for a given weapon or Droid is not on the same page, but on a page several numbers away. This is just a tad annoying. While I like the rules for modifications, I was disappointed at the utter lack of blaster pistol attachments (0) and rifle attachments (a mere 2). There were no cybernetics, also a disappointment (although rumor is cybernetics will appear in a future book).
In addition, there is not an alphabetical index, which can cause a bit of delay in finding a specific item. Finally, I felt that the book should have been hardcover. I don't like softcovers since they are too easy to damage. I would have gladly payed the few extra bucks.
Overall, though, these were minor complaints. I was very pleased with the book and feel that it can add a great deal of depth to any campaign. The GM can now unleash a bunch of new equipment, and the players have enough options to keep them happy too.
In total I give this book an extremely strong 4 out of 5. Along with the Core Rulebook, it is definitely the other "must have."

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Hokey religions and ancient weapons are no match for having a good blaster at your side.The galaxy is a dangerous place, and even the most capable heroes need the right equipment to get the job done. Outfitting for a rescue mission on a frigid ice planet differs from gearing up for an assault on a crime lord's jungle world headquarters. But with the right connections, and enough credits, heroes can acquire all the weapons and tools needed to survive any situation.This sourcebook features:• An arsenal of weapons and armor, along with rules for customizing and personalizing them.• A wide variety of droids from across the galaxy, including the legendary R-Series astromech droids, binary load lifters, and the RA-7 "Death Star" droid.• An array of vehicles from landspeeders to military walkers.• Essential survival equipment, including breathers, comlinks, scanners, medpacs, and tools.To use this sourcebook, you also need the Star Wars Roleplaying Game Revised Core Rulebook.

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5/21/2012

Star Wars: The Essential Guide to Weapons and Technology Review

Star Wars: The Essential Guide to Weapons and Technology
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Another hit in this series, this essential guide offers you information about the weapons and technology in Star Wars. Most of it is Canon, some of it is not. However, any fan of Star Wars Information and such should not be without this book. It is replete with information and knowledge.

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Dressing a Galaxy: The Costumes of Star Wars Review

Dressing a Galaxy: The Costumes of Star Wars
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The whole packaging of the book is exquisite. The cover is fabric, and an elegant fabric strap allows you access to the contents. Inside the contents are split into two sections - the special inserts - a replica of one of the wookie belt buckles, a certificate of authenticity, a dvd on the costumes - and a piece of Darth Vader's cape material. The real deal. There's something that awes you, as a life-long fan, to touch that. It's touching something from a galaxy far, far away.
The actual book inside is also a work of art, well worth the price without the special features, and is located in an inset on the other side of the larger package book. I am blessed with a generous husband - my copy is signed, # 274, by Trisha Biggar herself, the woman who is responsible for the Prequel Trilogy costumes. But this doesn't just cover those. This anthology covers all costumes, from all movies (including a visual index of every single costume that ever appeared on a character in the movies), close ups, detailed booklets outlining Darth Vader's costumes, Amidala's costumes and the various headdresses and more. Close-ups and pictures, and more close-ups - this book is a must have for any star wars costumers. It really, truly is the bible as it relates to star wars costuming. I have never seen anything that is its equal.
When I looked under the book - there it was. Fabric swatches. Honest to goodness PIECES of fabric from the costumes from the movies. Not only could I see up close the fabric on many of the more popular costumes, but for most of them I could feel them - texture, weight, drape. All of it - right at my fingertips. I honestly could not have asked for more out of a special edition of this book. It was right then and there that the price - somewhat outrageous for this edition - was completely justified.
Underneath even that was a smaller book, a guide to the digital costumes of the movies. Even Jar Jar gets a mention, in addition to all of the other CGI costumes created.
I could not recommend this book more. If nothing else, the stand alone book. But if you can possibly swing it - the special edition is amazing. Breathtaking.

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In addition to all the features of the regular book, The Limited Edition special features are as follows - hardcover with French-fold jacket encased in an elegant clamshell box with an Obi Wrap cloth overlay in Japanese silk. Six bound-in booklets on the Jedi council, royalty, military, senators, Rogues gallery and farmers. A special accordion-fold insert depicting costume evolution inside the workshop. Eight bound-in booklets on headdresses, classic costumes, footwear, 'Dressing Bail Organa', jewellery and Darth Vader. Also includes a costume index by character for six films in the Saga, 16 additional pages of colour photographs and fabric swatches cut from the same bolts as the Saga's actual costume material originating from the Lucasfilm archives, including Darth Vader's cape and a replica "Wookiee Belt-Buckle" with Certificate of Authenticity.

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5/20/2012

Star Wars Pop-Up Review

Star Wars Pop-Up
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Got this little pop-up for my 5 year old Star Wars obsessed son. He has enjoyed the pop-up, pull tabs and moveable characters in the book. The book was created 3 decades ago, but because it is vintage Star Wars, it fits perfectly in his library of Star Wars titles.

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Pop-up pictures re-create scenes from the movie "Star Wars".

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New Hope, A (Star Wars (Econo-Clad Hardcover)) Review

New Hope, A (Star Wars (Econo-Clad Hardcover))
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My 3 year old loves this book. He carries it around with him, spending at least 20 minutes a day looking at the pictures asking me to read it to him. The art work in this book really brings the characters to life. I highly recommend this book for children and Star Wars Collectors.

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