Average Reviews:
(More customer reviews)As an avid Star Wars fan and game master / player in several role playing games (Star Wars and others) I was thrilled when Wizards announced this title last year. The wait is finally over with mostly good results.
The sections in the book are well written and Wizards has used the space well. They seem to be supplementing the material in their source books with their magazine "Star Wars Gamer" Which is cool - so we should see a "Star Ship" adventure in the current magazine and not wasting space in this book.
The sections on ship construction, costs and modification are worth the price alone AND the deck plans are GREAT! They are modulure and can be used for making plans for a limitless number of ships. There are new prestige classes, skills, feats, manuvers AND ways to incorporate some old skills and feats into starship combat. With a few slick uses for some Jedi abilities to boot. The section with hints and advice for running combat situations was welcome, but not anything that a good G.M. wouldn't have already thought of. The list of ships statistics was fairly thurough and covered the whole range from Star Wars canon to expanded universe stuff and beyond.
The only thing that I don't care for and the reason I only gave this book four stars instead of five is the "new" combat system that was promised I think that was deceptive because it's not new at all, just and expanded version of the "abstracted combat already published". I have not talked to one person that cares for the "abstracted combat" from the core rules. It was hard for my group of players to wrap their brains around and we created our own "house" version of starship combat instead. All this book does is clarify the "abstracted combat" rules a little bit more (which was welcome) and add a new system of "abstracted distance" for combat. I was very dissapointed in the fact that they didn't have a optional version of ship combat with hard numbers using grids or miniatures for those of use who would prefer this.
Other then the "abstracted combat" part of the book - it's a gem and worth the wait. I would highly recommend Starships of the Galaxy for your Star Wars game.
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