Showing posts with label saga edition. Show all posts
Showing posts with label saga edition. Show all posts

1/25/2012

Jedi Academy Training Manual (Star Wars Roleplaying Game) Review

Jedi Academy Training Manual (Star Wars Roleplaying Game)
Average Reviews:

(More customer reviews)
This is book is perfect for those who are playing force users. It is obviously not for someone who is not a Jedi or the like.
The part I found the most impressive was the new Techniques and Force Powers. There are dozens of new Force Techniques for Jedi Knight level characters that enable them to capitalize on a combat form they may have chosen in the their first Jedi Knight level. These new Techniques allow some pretty fancy moves in combat and they are even more powerful if you have a specific fighting style. The new Force Powers are amazing as well. There are quite a few that I had just had to have for my character.
The book also expounds greatly on other Force using traditions other than the Jedi and Sith (though there is plenty on them too). There is also a chapter filled with characters from the movies and expanded universe like Corran Horn, all your favorites from Tales of the Jedi(the Qel-Dromas, Arca, Nomi Sunrider etc), a level 20 Jedi Grand Master Luke Skywalker, and even computer game hero Kyle Katarn. The bad guys get a chapter which includes a lot of EU guys and a section of Sith monsters.
The equipment section is lacking a bit, but that only makes sense I think. There are only so many types of lightsabers out there(there are about a dozen in this book though. The best equipment is the exhaustive list of lightsaber crystals.
There are no new prestige classes which I found a little odd.
There is gazetteer section like in the other books with places like Yavin 4, Ruusan, Dantooine, Ossus, Dxun, and Korriban.
Now, to address some of the complaints listed in other reviews. Someone was complaining about it being light. Well, the same person would probably complain about filler if it was too heavy. The 160 pages are packed all with good stuff that a DM or player can use. And, to it not being a stand-alone campaign setting like KotOR; it's not meant to be. It's essentially the Complete Jedi book (like the Complete Mage or Complete Divine DnD books). It's meant to help specialize a class and really make a unique character. Though, I most certainly agree with going to a store first looking through it to see if you want/need it. That's just smart shopping.
In short, it is a great book for anyone who wants to have beyond a core rule book Jedi! It is wonderful for players who want something special or for DMs who want some interesting enemies, allies, and settings for the players.

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"So, you wish to learn the ways of the Force..."Written as the ultimate Jedi training manual, The Jedi Academy: Training Manual game supplement reveals the secrets of the Jedi across all eras of the Star Wars saga, from the earliest days of the Old Republic to the Dark Times and the reemergence of the Jedi Order after the fall of the Galactic Empire. It gives players exciting new talents, feats, Force powers, and equipment for their Jedi characters. It also elaborates on the known Jedi fighting styles and provides new ways to build your character around a particular fighting style.

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12/19/2011

The Force Unleashed Campaign Guide (Star Wars Roleplaying Game) Review

The Force Unleashed Campaign Guide (Star Wars Roleplaying Game)
Average Reviews:

(More customer reviews)
Can't really go wrong here. WoTC did it again with this one, possibly better than their recent kotor supplement (comes down to a matter of taste really). I shall list the new features for your reading pleasure, in hopes that you purchase this product and perpetuate the WoTC Star Wars line.
New Species:
Aleena, Caamasi, Chiss, Felucian, Gran, Nosaurian, Talz, Togorian, Togruta, Whiphid, Yarkora
New Talents:
Various new talents for every class. New trees include Noble's Ideologue tree, Scoundrel's Smuggling tree, Scout's Spy tree, and a nicely expanded Soldier's Mercenary tree from Threats of The Galaxy.
Feats:
Twenty new feats, all of which seem pretty useful (lots of rage enhancements here). The real cream of the crop is the Unleashed feat, which greatly enhances the Destiny Point mechanic.
Prestige Classes:
Bounty Hunters and Jedi Knights get some new talents, Elite Trooper gets a Critical Master tree, and Force Adepts get an Imperial Inquisitor tree.
New prestige classes include: Enforcer, Independent Droid, Infiltrator, Master Privateer, Medic, and Saboteur.
New Force Abilities:
The real draw here (for me at least). Obviously, Unleashed Force powers are very very cool. New powers include: Corruption, Force Blast, Force Shield, Force Storm, Kinetic Combat, and Repulse. Each Force tree (Alter Control, Sense, Dark Side) gets new talents and there's a slew of new force powers and force secrets.
Other:
New equipment all around, an in-depth chapter on the Empire, a slew of new vehicles, and the mandatory stats for characters of the era. I'm probably leaving some stuff out but that's really the bulk of it. Highly recommended.

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