1/20/2012

The Unknown Regions: A Star Wars Roleplaying Game Supplement Review

The Unknown Regions: A Star Wars Roleplaying Game Supplement
Average Reviews:

(More customer reviews)
A great addition to the RPG. Too bad it's the last book in this incarnation of the game. There is some great info in here, mostly what you'd expect: new races, weapons, planets, etc. We've all created our own worlds for Star Wars, but this is a good way to not have to do the work. My major complaint is it is too short. But then I say that about all the books. I wish they could all be a hundred million pages with everything about everything. But, alas, it would be not a good thing to have to lug around. This has actually impressed me more than some of the other books in the set (and I own every single one). Not that they are bad, they do well for what their slant is, but some have seemed a little tossed together. This one seems well thought out and put together. it gives some easy ideas for your adventures if you want to get off "the beaen path" in your game. I can see this getting heavy rotation in my campaign.

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Explore the uncharted reaches of the Star Wars® galaxy.Far from the cityscape of Coruscant, beyond the fringe planets of the Outer Rim, lies a vast region of space called the Unknown Regions. The Unknown Regions are mysterious and uncharted. They are home to strange aliens, violent slavers, and the forgotten remnants of ancient civilizations that have lived in isolation for eons.This sourcebook gives players and Gamemasters everything they need to run and play in campaigns featuring scouts, exploration, and adventure in the uncharted reaches of the Star Wars galaxy. The Unknown Regions allows Gamemasters to take their existing campaigns in bold new directions, or this book can be used to jumpstart a new campaign that focuses on exploring the unknown.

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