10/23/2011

Survivor's Quest (Star Wars) Review

Survivor's Quest (Star Wars)
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One of the nice things about Del Ray's series of Star Wars books is that they are not just concentrating on their New Jedi Order books. They are also producing some books that take place further back in the Star Wars novel history, when Bantam was running the show. Thus, they can refer to events that took place in earlier books (such as Tatooine Ghost), and they can even supply sequels. Timothy Zahn's Survivor's Ghost is one of those, and it's quite thrilling.
Luke Skywalker and Mara Jada Skywalker, married for three years now, are helping Mara's old boss, Talon Karrde, go straight by informing some of his old friends that he will no longer be doing business with them. After rebuking one irate customer, Karrde catches up with them and gives them a message to go to Nirauan (the planet where they faced down the Hand of Thrawn in Vision of the Future). There, they are told that Outbound Flight, an exploratory mission sent out by the Old Republic 50 years ago, has been found by the Chiss (who happen to be the species of their old enemy, Admiral Thrawn). Outbound Flight was a ring of six massive dreadnaught battleships bound to an inner core, resulting in a huge ship, but the Chiss reportedly destroyed it years ago. The Chiss have asked Luke and Mara to come and inspect it, representing the New Republic. They have to keep their eyes and ears open, however, as old enemies show up as well as new. Who will be their allies and who will betray them? Mara also has to come to terms with her former life as the Emperor's Hand during the time of the Empire, making a decision that could change her life forever. Luke and Mara have to stretch their Jedi skills to the maximum to make it out of the bowels of Outbound Flight alive, as well as preventing a galactic war.
I love the fact that the recent Star Wars non-NJO books have focused on only a few of our favourite characters. This gives the book an opportunity to really expand on their characterization, as well as explain certain changes between the old series and the New Jedi Order books. Survivor's Quest focuses exclusively on Luke and Mara, their relationship, and Mara's past. I've always enjoyed Mara, as she's one of the most dynamic new Star Wars (i.e. non-movie) character around. She's gone through massive changes since Zahn's first novel, where she wanted nothing more then to kill Luke Skywalker. Now they're married, sharing a bond that goes beyond love, a bond through the Force. When they first meet up with Commander Fel (the son of one of their old enemies) and his stormtrooper squad, memories flood her, memories of her time with the Empire. She begins to fall into old habits of command. She has a case of "survivor's guilt," as she realizes that while the Emperor was horrible, some of the Imperial policies may have actually been good. She and Luke have seen the New Republic struggle with petty wars and other conflicts among member planets, and the Imperials were efficient. Watching her thoughts is very intriguing.
The best thing about this is that Zahn doesn't push this in the reader's face by trying to explain it. Instead, the reader gets to see some of her thought processes as she handles the situations that come up during the events of the novel. Luke occasionally presses her to talk, but he's usually unsuccessful. Instead, he just has to be supportive as well as being a good teammate. Watching them work together was a real treat. We've seen it in the New Jedi Order books, but this is when it was still fresh, and it was a wonder to see.
Mara is Zahn's creation, so it's not surprising that he handles her well. The good thing is that he handles pretty much everybody else reasonably well too. This is especially true of Fel and, to a lesser extent, the stormtroopers. The troopers are individualized as far as having names goes, though they aren't given a great deal of character. One negative is that a big deal is made of one of the troopers being an alien, which would have been unheard of in the Empire's time where anti-alien prejudice was prominent. However, nothing much is made of it other then the odd mention or two. Still, the book does a good job (along with Tatooine Ghost) of making the troopers much more competent then they were in the movies. Fel is an interesting character to watch as he leads his squad in action. He's thoroughly competent and intelligent, and the best thing you can say about him is that you're not wishing for the book to go back to someone else when he's on screen.
There are some unanswered questions that bring the book down, however. There is a scene in the middle of the book where Fel and one of his troopers talk about hiding something on the Chiss ship, but it's never referred to again. After this scene, you keep expecting the Imperials to eventually do something that they never do. It was jarring. Secondly, the animosity that the Outbound Flight survivors have toward Jedi is never explained. These feelings have a major impact on the story and the result, but we are given no reason why it exists. Is it just because the Jedi failed to successfully fight off the Chiss when they attacked? If so, it seems rather harsh to be feeling that way 50 years later.
All in all, Survivor's Quest is an effective tale, full of action and great characterization of the main characters. While there are some plotting difficulties as mentioned above, it's an enjoyable read, especially for those who are getting a bit tired of The New Jedi Order. Give it a shot.
David Roy

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10/22/2011

Wraith Squadron (Star Wars: X-Wing Series #5) (Book 5) Review

Wraith Squadron (Star Wars: X-Wing Series #5) (Book 5)
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Well, what can i say! The Wraiths rock! Sure, i was a little disappointed when i first picked this book up for two reasons. 1) It wasn't by Stackpole, and 2) It wasn't about the Rougues I had learned to love through the first book. But as i read on, boy was i glad i had bought it. First of all the transition between the two sets of characters is VERY smooth. It's not just about the Wraiths from the beginning. But beleive me, the Wraiths are every bit as cool as the Rougues.
One major difference that you will definitly notice is the addition of much-needed humor to this series (or to any Star Wars book.) Unlike Stackpole, Alliston can make you roll onto the floor laughing at times. In humor, i would definitly rate this book two yubs up :)
In contrast, Alliston can also make you cry at times. An example would be the extremely emotional moments when characters die, ones that you got to know, unlike Stackpole's "kill off all the characters i didn't even bother to write about" tactic, like when Riv Shiel died, i found myself asking the question "who was Riv Shiel again?" Well, not happening in this book. Every character has a unique personality and Alliston gives the reader the sense of closeness to the characters in only one novel that took Stackpole four full length novels to achieve.Well, back on the topic of character deaths, when Alliston's characters die, they stay dead, unlike a certain Corran Horn and Mirax Terrik that could "never seem to stay dead" from the past set of books.And the deaths of characters aren't the only thing that will make you cry in this book. Talon Squadron is a major part of this book, and when you find out about Shiner, Donos' "Last Talon" you will be reaching for a tissue in no time.All in all, this book definitly heads the series in a new, yet refreshing direction. I hope if Stackpole re-claims the X-Wing throne, he will learn something from Alliston's exceptional work.

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Specter of the Past (Star Wars: The Hand of Thrawn #1) Review

Specter of the Past (Star Wars: The Hand of Thrawn #1)
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After reading Timothy Zahn's first Star Wars trilogy, and finding that it was good, I, being an avid SW fan, set my sights on the dozens of other books written afterward. They. . . weren't so good. In fact, some of them were downright bad, either using a tired device over and over again (superweapon anyone?) or destroying the characters. I began to lose faith in the franchise as literature-worthy.
Then Zahn wrote Specter of the Past, the first of The Hand of Thrawn Duology, and I believed again.
While his Thrawn Trilogy is usually considered best, this is perhaps his most daring work. With his first trilogy, he had no canon material he had to follow, allowing him an essentially clean slate with which to work. However, after five years and over a dozen novels, there was a lot of histroy that he just couldn't ignore. However, once again, Zahn proved to be more than equal to the task, using characters and events from the earlier and inferior novels to further his story or expand his characters. And, being Zahn, it worked.
The story of Specter of the Past is one of galactic conflict on a familiar Star Wars scale, but it also weaves threads intrigue and shadow plots into the play, giving the novel a fresh feel from the usual "The Imperials have a new superweapon!" arc, and it works well. One of the two main threads focuses on the supposed return of Grand Admiral Thrawn, who we saw die in The Last Command, in all his strategic genius and glory. The second thread involves the framing of the Bothans for the destruction of a pacifist planet. While Leia tries desperately to hold the New Rupiblic together in the face of a catastrophic backlash, Han and Lando struggle to acertain if Thrawn really has returned.
Meanwhile, on a covert mission, Luke and Mara run into an Imperial style ship manned by clones, which vanishes into deep space. As Mara gives chase, she discovers a strange planet with a mysterious link to Grand Admiral Thrawn. Luke, recieving a disturbing premonition of her possible death, races to join her.
Behind it all is a brilliant mind and a daring con, backed by a ruthless and greedy warlord bent on galactic domination. However, where others have failed, they may very well succeed.
All the characters that Zahn introduced us to are back, and better than ever. Captain Pelleon holds a nominal authoritative position in the Imperial Remnant, struggling to find a way to end the decades-long conflict that has toppled an empire, while also wondering at the possible return of his mentor. Talon Kardde, smuggler and business man, journeys to the edge of the galaxy to meet a man he betrayed to uncover the truth about the Bothans. And Mara Jade is, of course, just as we remember her; smart, sassy, strong, and a perfect foil for Luke. Damn, but they make a great team.
While there's plenty of swashbuckling and space battling in Specter of the Past, the stage is only being set for something much MUCH bigger. Zahn is creating something grand in this volume, something which has ties not only with the SW books by other authors, but also brings back seemingly unimportant details from the Thrawn Trilogy as all too important. It really makes you admire his genius in storytelling and planning, and wonder whether he had planned follow-ups to the Thrawn Trilogy from the very beginning.
Any way you slice it, The Hand of Thrawn Duology is a wonderful addition to the Star Wars franchise, and is a wonderful set-up for a grand finale.

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10/21/2011

The Wildlife of Star Wars: A Field Guide Review

The Wildlife of Star Wars: A Field Guide
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Not only is this tome THE book of the year -- if not the decade -- for Star Wars enthusiasts (such as myself), but it will also go down well with biologists (such as myself).
Extremely well thought out, the authors draw parallels with animals found on Earth to make the creatures of the Star Wars universe realistically believable. For example, the size relation of the nuna's egg to the adult female is also found in the kiwi, and the multiple embryos coming from that single egg are similar to the multi-spawning eggs of some parasitic wasps. The similarities between banthas and elephants are copious, and the mouth-breeding behaviour of the opee sea killer will be familiar to any avid aquarist.
There are also many wonderful and enchanting "background" details in many of the drawings, like Bib Fortuna looking to purchase a Nightsister's rancor, an Ewok being carried off by a condor-dragon, and some Tatooine anoobas picking over the remains of the late podracer Teemto Pagalies (those are DEFINITELY his goggles).
The book is arranged in chapters by planet. (Naboo has three chapters for its various macroenvironments: terrestrial, deep aquatic, and swamp.) The ecologies of the worlds and the niches of the native creatures are all highly detailed and superbly explained. Great care and effort was put into expanding the range of Star Wars wildlife knowledge, using conceptual sketches and some apparently original animals to flesh out the bestiary to a fantastic extent. The images of the creatures themselves are -- and I have NEVER before used this term outside of describing food before, but it is now necessary -- sumptuous. The people responsible for the content of this book deserve to win awards. Lots of 'em.
Understandably, there are a few creatures which push the credibility envelope, such as the thrantids and practically anything over 40 meters in length. But they're all still nifty, and even the mind-boggling space slug was given a decently credible internal anatomy. And considering that here on Earth, there are bacteria which live miles below the crust, eat rock, breathe iron, and excrete gold, a little leeway for plausibility is permitted. };D
This would not be a Star Wars book review without the requisite (complaining) that any such work seems to engender. So here it is. The book's too short. It would have been nice to learn more about the creatures that were marginalized, like the oft-mentioned but never focused-upon snapping bivalve nyorks of the Naboo swamps and the tiger-striped giraffe-like creature which appears in the endpapers and at the Coruscant Livestock Exchange and Exhibition; an animal which is visually arresting, but not even so much as named. There are a few beasts in the size-comparison endpapers which do not appear in the text (which is a shame, because they look quite interesting), such as the fin-backed, tusk-jawed crocodile-thing at the front of the book. While variant species of bantha, krayt dragon, thranta, mynock, and tauntaun were presented, it would also have been nice to see the differing forms of nerf.Another whole chapter devoted to "exotics" such as Kowakian monkey-lizards, ghests, and the various types of gundark (only two kinds are shown, and only one of those is labelled as a gundark) would have been very well-received and worth the extra price such a section would require. As far as mistakes go, I could only spot two: the rock wart described as an "unknown" species of worrt prey, and a representation of a Dug diplomat. (Dugs are definitely NOT the diplomatic type.)
So, to sum up, any Star Wars library is woefully incomplete without the superlative "The Wildlife of Star Wars". This is the best Star Wars book to come along in quite a while. I could go on and on about this book, but I'll have to settle for summing up in four words: BUY IT THIS INSTANT.

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Claws of the Dragon (Star Wars: Legacy, Vol. 3) Review

Claws of the Dragon (Star Wars: Legacy, Vol. 3)
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Cade Skywalker is a rebellious and emotionally broken former Jedi. Sought by the evil Sith that now rule the galaxy, scheming factions of the Empire, and his own former teachers, Cade heads to Coruscant, the stronghold of his enemies, to try and make amends for the wrongs he has committed.
Claws of the Dragon is the most powerful and action-oriented addition to the Legacy series so far. Bringing together the various threads and backstories from Shards (Volume 2), CotD presents an excellent story filled with battles, scheming, and death that will rock the Star Wars Legacy universe. As well, the origins of such characters as Darth Krayt and Morrigan Corde are revealed.
CotD is my favorite entry in the SW:L universe so far, and I highly recommend it to both graphic novel enthusiasts and Star Wars fans. Volumes 1 and 2 should be read first, however, as Volume 3 builds significantly on the previously-established storylines.
Note: Star Wars Legacy, Volume 3: Claws of the Dragon collects issues 14 through 19 of the comic book series.

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"Claws of the Dragon" - one hundred years after the events in Return of the Jedi, Luke's descendent Cade Skywalker is captured by the Sith, Emperor Darth Krayt unveils his true identity, and a secret chapter in the life of Obi-Wan Kenobi is revealed. When Cade attempts to rescue the Jedi he turned over to the Sith during his days as a bounty hunter, the last Skywalker soon finds himself in the clutches of Darth Krayt. There, Cade must confront his past and decide once and for all: will he remain the Emperor's prisoner or become his thrall? Learn whether the Skywalker line lives up to the triumph of Luke or returns to the tragedy of Anakin!

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10/20/2011

Shards (Star Wars: Legacy, Vol. 2) Review

Shards (Star Wars: Legacy, Vol. 2)
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Star Wars Legacy: Shards is a collection of issues from the comic book series of the same name. The series is set in the "future" of the movie universe - a time during which Luke Skywalker, Han Solo, and most of the other well-known heroes are long dead (though their influence remains). The series uses a dark tone similar to that of Empire Strikes Back, and is not for young children or those that can't handle mature subject matter.
Unlike the first volume, the stories collected in Shards do not follow one primary thread - they are small pieces and backstories that help to define the Legacy universe as a whole. These stories are quite varied, and tend not to focus on the principle characters in the previous volume (Cade Skywalker, the main character in Broken, for instance, doesn't even make an appearance in this volume until 3/4ths of the way through). The nature of this volume might disappoint readers that want more of the epic Star Wars flavor that was found in Broken, but they should be happy with the next Legacy volume, _Claws of the Dragon_, that uses the background built here to present an enthralling adventure readers won't want to miss.
Note: Shards contains issues four, eight, nine, ten, eleven, twelve, and thirteen of the comic book series.

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Iron Fist (Star Wars: X-Wing Series, Book 6) Review

Iron Fist (Star Wars: X-Wing Series, Book 6)
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Star Wars books sometimes suffer from life- and galaxy-shattering plots, to the point the they are often depressing, unbelievable, and sometimes just stupid. The Wraith Trilogy (Rogue Squadron: Wraith Squadron/Iron Fist/Solo Command) is almost the antithesis, injected with humor and life, even though the characters are self-professed screw-ups about to be washed out of piloting. Instead of being a lot about piloting and aerial dogfights, this unit is made up of commandos who are also great pilots. The characters are mainly new and untried, and desperate to impress their commander, Wedge Antilles, hero of the New Republic, who creates this unit to meet a real need. The Wraiths learn to trust each other, cheer together when they succeed and cry real tears when missions don't go according to their plan, and they lose friends and comrades. Though these stories were obviously conceived to dove-tail into "The Courtship of Princess Leia," they are great stories, with many funny lines and situations. Its not all comedy -- the unit helps one member through manic depression and career-ending insanity, another is a spy who ends up wanting to be just an honest pilot, another is a former slave who is forced to murder a squadron mate, yet another realizes that he is the killer of the father of one of his pilots, another seeks to contact a traitor to learn about his sister, etc. Heady and heavy stuff! Since none of these are main or film characters, there is no fear of contradicting continuity for the characters of this series. I became a Star Wars novel fan through these lines of books. I admit, I am disappointed with most of the other novels, and always wish that more Wraith Squadron books could be written instead, even as children's books, if need be!

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They are the Rebel Alliance's ultimate strike force--sleek, swift, and deadly. For these X-wing fighters, no job is too dirty or too dangerous. Now they must rise to meet an impossible challenge: stop a powerful warlord by pretending to be his ally.Against all odds, the controversial Wraith Squadron has survived its first covert mission. But now they are called upon to cheat death twice. This time Wedge Antilles sends them in to stop the warlord Zsinj and his Super Star Destroyer, Iron Fist. If Zsinj joins the Empire, it could turn the tide of war against the Rebels. The Wraith Squadron's mission: infiltrate the warlord's fleet and uncover his carefully guarded plans. To do so, they must pose as ruthless pirates seeking to join Zsinj's forces. And that means first becoming pirates in space lanes teeming with Imperial Navy patrols. If that isn't enough to get them killed, they'll have to pass one last test--a suicide mission for Zsinj.Can they survive the test and turn the tables on Zsinj?Or is this the end for Wraith Squadron?

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